Dragon Age: Inquisition - New Details - briefly
(hx) 01:03 AM CEST - Aug,07 2013
- Post a comment Game Informer released the new cover art for the upcoming installment in the Dragon Age series, along with a new video featuring developers speaking about the story of Inquisition. According to the magazine, the PC version of Dragon Age: Inquisition will be optimized for it, and unlike DA2, it will cater to mouse and keyboard. As BioWare claimed, Dragon Age: Inquisition is 'different', especially from a controls standpoint. BioWare reconfirmed that it has listened to the feedback from its fans and that "a lot of the decisions we're making are about Dragon Age and what this generation of RPGs will look like."
Here's what we've learned about the game so far:
1. You play as the leader of the Inquisition. Apparently this happens
early on, as you're the last surviving witness to the mysterious
"breach." You lead the Inquisition, shaping it from the ground up.
2. Multiple PC races are back. I suspected we'd only get to play
humans, but Inquisition is bringing back Elves, Dwarfs, and Humans.
This is one of a number of ways the team is trying to recapture the
Dragon Age: Origins spirit after Dragon Age II ditched multiple races
in favor of just humans. BioWare isn't saying if there will be other
playable races like the qunari or not.
There won't be different origins, but all races will have their own
unique pros and cons that can affect both gameplay and story.
3. The game will be fully voice-acted. Beyond that, you can customize
your character as male or female and pick your own name. No more being
confined to Hawke.
4. The Inquisition is independent. And since it's your baby, you can
shape its trajectory. You can also determine where you'll investigate,
who you will forge alliances with, and more.
5. You can lay siege to fortresses. The game is all about navigating
the politics of the various political power centers in the world. You
may be independent, but that doesn't mean everyone, everywhere will
just let you in to peak in their private affairs. That's okay though,
because you can do things like lay siege to stubborn lords' fortresses.
6. The Inquisition "levels up." Or, rather, it grows in strength and
political power as you acquire new influence across the land. No word
on whether this means you get your own fortress or not. I do wonder if
this is a way for EA to slip in some multiplayer functionality. Play
the multiplayer game or download the iPad app to further spread your
organization's influence, etc.
7. Story follows exploration and the powering up of the Inquisition.
The story of Dragon Age Inquisition is not linear. The world is
apparently huge, with the Frostbite 3 engine allowing for huge levels
and the game design promoting exploration across multiple kingdoms and
major cities. Better still, the game's narrative progresses as your
organization ratchets up its power. The way to do that is to explore as
much of the game world as possible.
8. Choices, choices everywhere… BioWare calls this approach a
"campaign" that hearkens back to old tabletop games, where things are
still story driven but more open-ended. The idea is that you can
approach the game how you want. Go hunt Fade shards, solve mysteries,
help those in need, or solve mysteries. You have choices about how you
approach the world, based on a common thematic framework.
9. The game isn't truly open-world, but its open areas are huge. They
are also filled with little tidbits of lore and secrets that you can
just stumble on, that might not even have anything to do with the
broader story. And the new Frostbite 3 engine makes it all possible.
"I've been trying to drive exploration, something we used to have more
of in our games," executive producer Mark Darrah told Game Informer.
"It's something that, frankly, BioWare hasn't done in a while…In a lot
of ways, I'd say we're a lot like what you saw in the Baldur's Gate
series, with areas that existed in part just to be spaces that you went
to, but they had a story of their own."
10. Mounts. Yes, you'll get mounts this time around, helping you
traverse those huge levels.
11. Dragons. But there will be dragons and other monsters and
oftentimes these won't be scaled to your level or anywhere close.
Retreat and return later.
12. Balance. BioWare isn't making this a Skyrim-style open-world game.
Like The Witcher 3, there will be balance between traditional
BioWare-style storytelling and more "organic" story elements conveyed
through exploration and environment. Striking this balance is crucial
to the Inquisition team.
13. Manipulated environments and structures. You can use magic to
restore a bridge, or convert an old outpost into an
Inquisition-controlled base. The world is your oyster, in other words,
or your pallet to paint the Inquisition's future. Opening up new areas
by magically restoring a bridge sounds pretty excellent.
14. The game will be optimized for mouse-and-keyboard. PC gamers will
have an optimized mouse-and-keyboard system, something left out of the
second Dragon Age. Gameplay will be basically the same across all five
systems, but next-gen and PC will look prettier.
15. Combat will be both tactical and action-based. BioWare is trying to
hit the middle place between Dragon Age II and Origins where tactics do
matter but the action and responsiveness is crisp and satisfying. I
wouldn't mind this at all, as I enjoyed the tactical nature of the
first game and the better animations and action-y feel of the second.
Combine the two and we could have a really great combat experience on
our hands. The sweet spot may be hard to hit, but I'm glad to hear that
they're trying.
The AI also sounds more advanced, with enemies using strategy and not
just mobbing individual characters. And you'll have the ability to set
your own characters' AI and fully control each member of the party
individually.
Actually, Game Informer's description of combat sounds really exciting,
with deep strategic elements. They describe a fight where a fighter
bashes off a dragon's leg-scales and then a rogue sneaks up and poisons
the exposed area.
This reminds me that I think there's room for a separate co-op game
here. If co-op is the multiplayer option we get, I'd be pretty happy.
Weather effects, day and night cycles, new demonic enemies, and much
more are all coming to the third Dragon Age game, and I for one remain
optimistic in spite of BioWare's recent issues. I know a lot of people
are more cynical than myself, but I'm happy to be optimistic for the
time being.
|