Dragon Age: Dreadwolf completes 'Alpha' - briefly
(hx) 06:47 PM CEST - Oct,27 2022
- Post a comment Dragon Age: Dreadwolf has completed its “Alpha” development milestone, publisher Electronic Arts and developer BioWare announced.
In a new blog post, BioWare general manager Gary McKay outlined the significance of the milestone, noting that the game can now be played from beginning to end, while speaking to the journey ahead, including bringing visual fidelity to its final form, iterating on gameplay features with the help of the Community Council, and polishing the elements that matter most to fans.
NOW WHAT?
Of course, the game is not finished by any means, but Alpha is one of
the most important game development milestones for a number of reasons.
First and foremost, we can now turn our sights toward bringing the
visual fidelity to its final form and iterating on gameplay features.
The big question now is, “Where do we focus our efforts?” To answer
that, we solicit feedback from a number of sources, including our
Community Council members who each have unique perspectives and
experiences, our quality verification team, and extensive internal
playtesting. Gathering feedback from multiple sources gives us the
greatest insight on where we need to spend more time improving the
experience.
Additionally, we can now evaluate the game's pacing, how relationships
evolve over time, and the player’s progression, as well as narrative
cohesion—essentially how the story comes together. We can take the
story we’ve written and see if we’re expressing it well through the
characters, dialogue, cinematics, and ultimately, the player’s journey.
Now that we have the ability to do a complete playthrough, we can
iterate and polish on the things that matter most to our fans.
Hitting Alpha was the culmination of so much effort from the entire
team and we used this milestone as an opportunity to come together and
celebrate. We held a hybrid-style event with people onsite while others
joined remotely and the team showcased their work to everyone at
BioWare. We even took some time to do something fun and non-work
related—a virtual escape room where we had to work together to help
someone on camera find their way out. It was a really great time, and
no matter where our devs are, it's important to share these types of
moments together.
START TO FINISH
Now that we’re finally able to experience the entire game, for me, my
favorite part is the characters. Whether followers, allies, or
villains, they’re woven into the game in ways that take a concept
that’s always been a part of the Dragon Age DNA—stories about
people—and push it further than ever before. The characters help
contextualize the world and the stakes, and I can’t wait until we’re
able to start really discussing them in depth.
It’s also exciting to finally be able to bring our fans to parts of the
world that we’ve previously hinted at, but never been able to fully
explore—like the city of Minrathous, the capital of the Tevinter
Empire. We’ve talked about Minrathous in previous games, and now you’ll
finally be able to visit! It’s a city built on and fuelled by magic,
and the ways in which that has come through in its visual identity, and
what that looks like in comparison to previous cities we’ve visited in
Dragon Age, are pretty spectacular.
As I mentioned earlier, the Alpha milestone is an extremely important
one for us, but there’s more work to be done. We also want to continue
being transparent with you, our community, and keep you up to date on
what we’re crafting. Hopefully you’ve been enjoying our development
updates on Dreadwolf this year as we’ll be looking to share more in the
future.
IN CLOSING
Of course, Dreadwolf isn’t the only thing happening here at BioWare™!
We have a team hard at work envisioning what the future holds for a new
single-player Mass Effect™ game. And we look forward to celebrating our
community on N7 Day next month. The SWTOR team also continues to work
on their next update, so keep an eye on SWTOR.com and their social
media accounts for any and all details on the coming game update.
It’s an incredible time at BioWare! We have so many cool things to show
you in the future. Until then, thanks for being part of our community.
We couldn’t do this without you.
Stay well, Gary McKay
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