"I try really, really hard for this to be a dev first, dev-lead thing," said Hines, and id Software isn't ready for a worldwide reveal of Doom. "We're working with them to say, 'How does this work? What do we want to show?' And they're like, 'Look, we don't want a stream to go up for a game that isn't at the point where we would formally show it to the world, and now that thing is getting picked apart, and digested, and gone through frame-by-frame and getting nitpicked to death, when normally we wouldn’t be showing this to anybody at all." As for the fans who couldn't make it to QuakeCon, Hines says "there was no perfect version" for the reveal. Trying to get Doom ready to "bring a bunch of press guys in" would have meant missing QuakeCon again. The private showing was a compromise: id Software earns renewed confidence, QuakeCon attendees aren't disappointed, and Bethesda can go back to being quiet about Doom until it's ready. "Next year is normally when I think we would've started," said Hines, so Doom will likely be revealed publicly then. He went on to express that plans can change, and it's even possible he'll be asked to post the stream, but then clarified, "I don't think there's any way that happens." 2015 it is.