We're looking to contract a sound designer to work on weapon sounds, impact sounds, monster sounds, world ambience, machinery, etc for our upcoming game, DOOM 3. Basically, you will be responsible for creating a lot of sounds that will be used in the game. What I'm looking for: =============== - ~2+ years professional experience in sound design - Foley work a plus - Plays well with others - Able to work well under stress - Takes direction well, and is open to suggestion - Ability to synthesize sfx from scratch using either hardware or software as well as being able to do new and interesting things with sfx cd's (We have a load of Sound Ideas and Hollywood Edge sfx libs) If we don't have an SFX lib that you are familiar with, it's within our budget to purchase things as necessary. - Fleshing out the world soundscape using our proprietary tools (Shouldn't take you longer than 10 minutes to learn if you are familiar with FPS-type games)