Distant Guns Announced - briefly
(hx) 10:01 AM CEST - Oct,25 2005
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Storm Eagle Studios have announced
Distant Guns, a upcoming 3D Naval Simulation game set during the
Russo-Japanese War 1904-05. The game should be available later this year.
After dominating the shape and direction of PC wargaming during 1990s, designing
and co-designing award winning titles such as SSI's "Tanks" and "Red Lightning",
Talonsoft's "Battleground Series, East Front, West Front" and the ground
breaking "The Operational Art of War " , the dynamic duo are back with an
entirely new approach to creation and distribution of computer games!
Key Features
- State of the Art 3d Realtime game engine - including multiple dynamic
light sources on properly equipped systems. Play in full screen or windowed
mode at any color depth or screen resolution your computer can support.
- Huge game world - Individual battles are fought in a 100km x 100km battle
space, and you need never worry about falling off the map. If a battle nears
the edge of the 3d battle space, the game instantly auto-generates a new one
based on satellite data covering the entire Northwest Pacific region. In
theory, a battle can last for days and hundreds or thousands of miles.
- Individual ballistic resolution - every shell fired, from 37mm and up, ,
including armor penetration calculations.
- Dynamic lighting and weather changes during battles. Weather and lighting
affect ship and weapon performance - Heavy seas slow ships down, and interfere
with the use of guns mounted near or below current wave heights.
- 3d Surround Sound - Full 3D Directional Battle and Environmental game
sounds
- Five Star Musical Score - A Rich original sound track created to enhanse a
captivating gaming experience.
- Total 3D Camera Control - Preset, User Set, and Free Form Camera settings
allow total camera control, even when switching between ships
Astronomical engine - tracks proper sun, moon position and phase for any
location and instant during each battle.
- Detailed 3d models of 248 historical ships, ranging in size from torpedo
boats to battleships. Every significant weapon and critical location is placed
exactly on each model. Armor is historically placed and rated for quality.
- 16 Player Multiplay - Play against up to 16 other players in LAN and
internet multiplay, or against a challenging computer opponent. If players
leave a multiplayer game, the computer opponent can take over for them.
- Searchlights, mines, base defenses and shore batteries.
- Extensive Navigation Assistance Logic, including automatic torpedo and
collision avoidance, helps you keep your forces organized during a battle.
- Shell Cam - Shells and torpedoes are visible on the way to their targets.
Shell-cam allows you to see the battle as viewed from flying shells.
- Automatic targeting of secondary weapons - You don't have to worry about
manually retargeting to take care of close-in threats while engaging more
critical targets at a distance.
- Detailed resolution of damage and repairs, with crew based damage control,
on-board flooding and fires.
- Limited intelligence - You only see enemy forces that can be seen from
your own ships.
- Scenarios cover seven historical battles, two historical variants, and one
hypothetical battle. Experience the surprise night torpedo attack on Port
Arthur. Play battles as small as single ship duels or as large as the
climactic Battle of Tsushima.
- Players' guide includes extensive ship reference and tutorial, and is
included in MS Word, PDF and MS help formats.
- Try before you buy - Download the game and play the Battle of Ulsan
scenario for up to thirty days, free! If you decide you want to play the full
game, online registration is fast and easy.
- Automatic updates - The game automatically checks our servers for patches,
updates and new battle scenarios, every time you play. If an update is
available, you have the option of accepting it or continuing to play with your
existing version
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