Updated:10:44 AM CEST Sep,20
NEWS
/ RSS
CHEATS
REVIEWS
ARTICLES
HARDWARE
DEMOS
FORUMS
LINKS
(
new
)
66 lottery login
91 club
okwin
bdg game
55 club
CONTACT
Please
e-mail us
if you have news.
(c) 1998-2025 Gameguru Mania
Privacy Policy
statement
SEARCH:
Gameguru Mania News - Aug,15 2014
-
view all
view only briefly
view only gameguru review
view only preview
view only media
view only movie
view only demo
view only patch
view only interview
view only tech
view only mod&map
view only gold
view only freegame
view only console
DirectX 12 Promises Significant Performance Gains
- tech
(hx) 06:22 AM CEST - Aug,15 2014 -
Post a comment / read (9)
Microsoft has been touting
the improvements which DirectX 12 will bring to the table
. Listening to the claims of its creator is one thing, but seeing real-world tests on actual hardware is another. At SIGGRAPH 2014, Intel has demonstrated the performance and power benefits of DirectX 12 on a Surface Pro 3 (which uses the company's HD4400 graphics chip.) The demonstration renders an asteroid field with 50,000 unique asteroids in it which equates to 50,000 draws per frame. Each asteroid is unique through procedurally-generating a combination of vertices, textures, and constants. To show the improvements, the demo is able to switch between DirectX 11 and 12 at the press of a button whilst locking the frame rate to keep the GPU workload constant.
When rendering exactly the same content, DirectX 12's power consumption was impressively over 50% less than its predecessor. A key improvement in DirectX 12 is its ability to intuitively share the workload across multiple cores, and the performance gains we are seeing here show this in action. Reduced power consumption doesn't, of course, directly relate to increased performance. It does however lead to a much cooler device which as a side-effect allows the GPU to run hotter and faster. In a blog post on MSDN, Microsoft claims: "In some cases, DirectX 12 can take a game that’s otherwise unplayable on DirectX 11 without even increasing the power your device consumes!" Intel demonstrated this through unlocking the frame rate in their demo to show a 50% increase in FPS (frames per second) using DirectX 12 - despite not drawing any extra power. Whilst not directly comparable, it could show promise to boosting the Xbox One's prowess.
last 10 comments:
Csimbi
(07:43 AM CEST - Aug,15 2014 )
quote:
DirectX 12 Promises Significant Performance Gains
Heard that before, but as a matter of fact, it became slower and slower.
Just check a game with both DX9 and DX 10 support and set the same level of detail.
DX9 will be super-fast compared to DX 10.
tiamat
(01:22 PM CEST - Aug,15 2014 )
It is almost certainly down the the bloat. DX was originally intended to be very bare-bones library of functions giving you almost direct access to the GPU extensions but with each revision they have tacked on more and more so you are further away from accessing those extensions directly.
Csimbi
(02:07 PM CEST - Aug,15 2014 )
OpenGL was always faster (though harder to code). I wonder if the new revision they just released would be more convincing for the programmers.
V-ampire
(02:31 PM CEST - Aug,15 2014 )
Really nice informed comments.
But after all this is a site for gamers, not opengl/directx programmers, so it is understandable.
It's still funny though.
El_Coyote
(04:34 PM CEST - Aug,15 2014 )
tiamat> It is almost certainly down the the bloat. DX was originally intended to be very bare-bones library of functions giving you almost direct access to the GPU extensions but with each revision they have tacked on more and more so you are further away from accessing those extensions directly.
Keyboard warriors to the rescue.
A lot of the bloat you're referring to is technologies that didn't exist until they were implemented into direct x.
The speed of rendering isn't dependent on that either, since you're free to not load the libraries containing x feature.
What direct x really do is push features that can easily be implemented on several platforms, so that developers doesn't have to code everything themselves from scratch. That sort of development is very advanced and not something your average programmers do.
as an added benefit, you're not paying for every developer reinventing the wheel.
OpenGL is the same story.
Apathy Curve
(07:07 PM CEST - Aug,15 2014 )
V-ampire> Really nice informed comments.
But after all this is a site for gamers, not opengl/directx programmers, so it is understandable.
It's still funny though.
I don't have to be a code monkey to know that I've been lied to about this exact same issue in exactly the same way on many previous occasions. Implying that my opinion on the matter is therefore uninformed is like saying I can't have a valid opinion about how badly my thumb hurts when I hit it with a hammer unless I'm a licensed carpenter.
In short, it's sophistry. In this case, it is used to make you look like you're smarter and more reasonable than the rest us. You failed.
Buh-bye, now.
Tom
(09:21 PM CEST - Aug,15 2014 )
Quit being haters! You are all sounding like Stumpus. All we are missing now is Koogle's hater comments.
DirectX contains the least amount of DX API functions compared to DX10 and DX11, naturally it will not perform as well as DX9 that has been in use, fixed, patched for years. Everyone knows how to code for DX9 but nobody is probably an expert equally in DX10. I could understand when DX10 first came around especially, new cards new DX being used = Crap performance, but this should be in the past.
I'm playing games > directx 9 whenever given a choice. Sorry can't say my games are slow or anything. Must be your crappy gaming rig.
Csimbi
(09:43 AM CEST - Aug,16 2014 )
@Tom
Careful what you wish for! ;-)
I've been waiting for optimizations, too - hoping that the DX10+ games would run faster. But they just don't.
V-ampire
(03:35 PM CEST - Sep,03 2015 )
Apathy Curve>
In short, it's sophistry. In this case, it is used to make you look like you're smarter and more reasonable than the rest us. You failed.
I've just noted you seem to have only this to rely upon grandpa.
It's recurring.
The comments are still funny, but I don't work for you and you are not being amicable, so I will not waste my time to explain to you why they are.
All comments
Add your comment
(free registration
required
)
Related news:
Microsoft warns of Windows 10 and 11 DirectX issues, apphelp.dll errors after installing KB5019980
- tech (Feb 13 2023
)
Intel Disables DirectX 12 API Loading on Haswell Processors
- briefly (Nov 05 2021
)
Microsoft announces DirectX 12 Ultimate
- tech (Mar 20 2020
)
Microsoft previews features coming to DirectX 12
- tech (Oct 29 2019
)
Porting DirectX 12 games to Windows 7
- tech (Aug 28 2019
)
TechNews - Windows 7 Gets DirectX 12
- tech (Mar 23 2019
)
Windows 7 Gets DirectX 12 Support
- tech (Mar 13 2019
)
AMD will not implement DirectX ray tracing right now
- tech (Nov 13 2018
)
World of Warcraft now supports DirectX 12
- briefly (Jul 18 2018
)
Microsoft Announces DirectX Raytracing
- tech (Mar 19 2018
)
VRMark Cyan Room DirectX 12 benchmark
- tech (Nov 23 2017
)
NVIDIA adds DirectX 12 support for its Fermi GPUs
- tech (Jul 03 2017
)
Sniper Elite 4 will support DirectX 12
- briefly (Feb 06 2017
)
Rise of the Tomb Raider DirectX 12 Patch
- patch (Jul 09 2016
)
HITMAN - DirectX 12 Mode Is Unstable
- briefly (Mar 12 2016
)
Rise of the Tomb Raider DirectX 12 Patch
- patch (Mar 12 2016
)
DirectX 12 RPCS3 PS3 Emulator
- briefly (Mar 07 2016
)
The Power of DirectX 12
- tech (Mar 03 2016
)
TechNews - Testing DirectX 11 vs. DirectX 12
- tech (Nov 07 2015
)
Darth Vader DirectX 12 Tech Demo
- tech (Oct 02 2015
)
Fable Legends DirectX 12 Benchmarks
- tech (Sep 24 2015
)
Batman: Arkham Knight Uses DirectX 10
- briefly (Jun 24 2015
)
TechNews - DirectX 12 = AMD + NVIDIA combo?
- tech (Feb 28 2015
)
Windows 10 -Final Version Will Ship With DirectX 12
- tech (Oct 03 2014
)
DirectX 12 Won't Fix Xbox One's 1080p Problem
- tech (Aug 04 2014
)
Mantle vs. DirectX Comparison
- tech (Jul 04 2014
)
NVIDIA: DirectX 12 Is A Major Stride for Gaming
- tech (Mar 20 2014
)
MS Confirms DirectX 11.2 is a Windows 8.1 Exclusive
- tech (Jul 01 2013
)
DirectX 11.2 Announced
- tech (Jun 27 2013
)
3DMark - Cloud Gate (DirectX 10) Teaser Trailer
- movie (Dec 18 2012
)
Microsoft makes DirectX 11.1 exclusive to Windows 8
- tech (Nov 12 2012
)
PLA = Unreal Engine 3 DirectX 11 Benchmark
- briefly (Jun 28 2012
)
3DMark DirectX 11 Tech Demo
- tech (Jun 21 2012
)
Max Payne 3 Will Have DirectX 11 Support
- tech (Mar 22 2012
)
Batman: Arkham City PC DirectX 11 Issues
- tech (Nov 23 2011
)
Blacklight: Retribution - DirectX 11 Flythrough
- movie (Jul 01 2011
)
Crysis 2 DirectX 11 Patch
- patch (Jun 02 2011
)
Crysis 2 Getting DirectX 11 Update Soon
- briefly (Apr 09 2011
)
Farewell to DirectX?
- tech (Mar 18 2011
)
John Carmack thinks DirectX is better than OpenGL
- tech (Mar 15 2011
)
Lost Planet 2 PC Edition Gets DirectX 11
- briefly (Aug 17 2010
)
Aliens vs. Predator DirectX 11 Benchmark Tool
- tech (May 27 2010
)
The State of DirectX 11 -Image Quality&Performance
- tech (May 12 2010
)
Metro 2033 DirectX 11 Gameplay Performance and IQ
- tech (Apr 05 2010
)
Battlefield: Bad Company 2 DirectX 11 Details
- preview (Feb 19 2010
)
Why you should use OpenGL and not DirectX
- tech (Jan 09 2010
)
Bad Company 2 to Support DirectX 11
- briefly (Nov 14 2009
)
Enable DirectX 10 for Borderlands in Windows 7
- tech (Oct 30 2009
)
Download DirectX 11 for Vista
- tech (Oct 28 2009
)
related cheats/trainer:
Far Cry 3 v1.0.6 (DirectX 11) [Trainer +20]
External links
Call of Juarez - DirectX 10
PC game found on
STEAM...
Call of Juarez: DirectX 10
PC game found on
STEAM...
DirectX (*.x)
PC game found on
STEAM...
Lost Planet: Extreme Condition DirectX10 Trial
PC game found on
STEAM...