We at DICE are committed to improving the overall Battlefield 4 multiplayer experience for our players. Some issues, commonly referenced in conjunction to "netcode" are preventing Battlefield 4 from performing optimally for everyone, and with this post we would like to explain what we are doing to address these problems. Fixing the commonly nicknamed "netcode issues" - problems ranging between faulty networking latency compensation and glitches in the gameplay simulation itself – is one of the top priorities for DICE. We’d like to take a moment to discuss how we are addressing these issues, as this is a very hot topic for many of our fans. We are working on fixing glitches in your immediate interactions with the game world: the way you move and shoot, the feedback when you're hit, and the way other players' actions are shown on your screen. The game receives updates from the game server and displays these to the player using a system called latency compensation - this system makes sure players move around naturally on your screen when network updates arrive. We have found and fixed several issues with latency compensation, and thereby decreased the impressions of "one hit kills" in the game. We have also fixed several issues that could lead to rubber banding, and we are working on fixing several more.