Diablo 3 Round-up - preview/review
(hx) 09:20 PM CEST - Jul,04 2008
- Post a comment / read (1) Eurogamer.net
just posted a new preview of Diablo 3. In related news, both
GameSpy and
The Guardian feature interviews with Diablo 3's lead world designer Leonard
Boyarsky. Gamespy has
an interview up with Leonard Boyarsky(ex-Troika Games) discussing
his work on the storyline and lore aspects of Diablo 3, for which he is lead
world designer. The
GameSpot team give their gut reactions to Diablo 3. VideoGamer.com have
10 questions to ask Blizzard and finally,
1UP
has interview with Executive Vice President of Design Rob Pardo.
Diablo III is more. More action, more death, more skills, more colour, more story, more beauty, more top-down, click-hungry, loot-happy, fast-paced, over-the-top, randomly-generated, fantasy-horror slaughter. Eight years after the last instalment in Blizzard's classic action-RPG series - probably ten, by the time it comes out - Diablo III is more of the same. Beneath the waves of excitement generated by its return - in the form of twenty stunning minutes of game footage - there is the slightest undertow of anti-climax. Is 'more of the same' really all there is to it?
Blizzard's chief design guru, Rob Pardo - formerly lead designer on World of Warcraft - argues that traditionalism can't really be a sin when no-one else is upholding the tradition. "If there were a ton of games out in the market that are the isometric action-RPG model, then we probably would have more seriously done a different approach," he says, pointing out that two Blizzard "splinter groups" - Flagship and ArenaNet - have already chosen to take "Diabloesque" gameplay in new directions with Hellgate: London and Guild Wars. "But it just always amazes me, with a game series that's as successful as Diablo's been, that I don't feel like there's a lot of great competing games in that same genre."
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