- A persistent friends list. - Cross-game chat via the RealID system. - Persistent characters that are stored server-side (no more having to play online once every 90 days, nor item duplication cheats). - Persistent party system. - Player-versus-player and public game matchmaking. - Dynamic drop-in/out for co-op - Larger item stash that gets shared among all of your characters (at the moment, up to 10) - The auction house, outlined here. - The Achievement system and detailed stat-tracking, both of which feed into the final point: - The Banner system, a visual way to display your prowess in the game. Banners start out like emblems, where you can choose from an array of symbols, patterns, and overall shape/design. Then, you can tweak its appearance through Achievements and other accomplishments. Examples Pardo cites include whether the character is in Hardcore mode, how many Achievements have been earned, how many PVP victories, and so forth. Additionally, the Banners also have gameplay features; in-game, rather than use Town Portal, you can click on a player's Banner to instantly teleport over to said player.