“The GeForce FX GPU is incredibly fast,” said Gabe Newell, founder and
president of Valve Software. “Over the last few years, NVIDIA has spoiled
us with regular performance leaps, but this time we’re talking ridiculously
fast. Game developers are going to have to look to movie quality production
values just to absorb all of the horsepower that NVIDIA is giving us.”
“With Command & Conquer Generals we wanted to bring a Hollywood action
experience to the real-time strategy genre,” said Mark Skaggs, general
manager at EA Pacific. “NVIDIA’s GeForce FX GPU couldn’t have come along a
better time. We’re looking forward to leveraging the power and features of the
GeForce FX GPU to deliver the best possible experience to gamers.”
“The strengths of the GeForce FX GPU will allow gamers to experience Tom
Clancy’s Splinter Cell exactly the way the designers intended,” said Jay
Cohen, vice president of publishing at Ubi Soft Entertainment. “Gamers will
be able to participate in the stealth action by crouching in dynamic, soft
shadows and they can use glow effects and thermal vision to carry out their
missions undetected. This kind of technology allows players to become immersed
in the gaming experience like never before.”
Stuart Moulder, general manager of Microsoft Games Studios adds: “Now
everybody really needs the best visual effects they can have for their games to
really shine, whether it’s a strategy game, or a first-person action game, or a
sports title. You need great lighting effects, you need to be able to make
characters look realistic and human, and that’s true for any genre of game now.”
“With the GeForce FX GPU we now have very, very accurate lighting,” said
Tim Sweeney of Epic Games, makers of the renowned Unreal Engine. “You’ll be
able to see the shadow of the character’s nose sweep across his face as the
light moves around and it’ll be very smooth and realistic.”
“We are deeply impressed by the performance characteristics of the latest
NVIDIA GeForce FX GPU. Its processing power combined with an extremely high
visual quality is fantastic,” said Ingo Frick, technical director at Massive
Entertainment. “The high internal precision of the graphics data, as well
as the variety of new antialiasing techniques, leaves nothing to be desired.
This technology enables us to create an almost cinematic yet also interactive
world in our current game, AquaNox2: Revelation.”
“Pixels shaders and vertex shaders I think showed a lot of promise when they
came online, but clearly they were limited and it was just kind of a vision of
the way things could be,” said Mark Poesch, technical lead at Legend.
“The GeForce FX GPU really is that step where it goes from being a vision of how
cool things can be, to being able to actually prove that we can make it real
now.”