CVG: Don't you think the fact that you're making it for consoles as well as PC is going to water down the PC version? Do you think that PC users are going to be as impressed as they were with the first games? Orenich: Actually, yes. I don't think it's going to be watered down at all. In fact, what you're seeing now on the Xbox is exactly what you'll see on PC. The PC version is running at a higher resolution right now with a GeForce 4: we went for the high end. In order to get everything we wanted for the game systems, such as the AI, the lighting, the audio and the shadows, we really couldn't count any one of them out. Our focus was really on the game itself, not on the platform we were developing it for. Clearly, if you want to develop for all platforms, you don't want to develop one version for PC and a dumbed down version for another. Our approach is strictly to make the game we want for every platform.
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