Deus Ex 2: Invisible War Announced (PC, PS2, Xbox) - briefly
(hx) 07:43 PM CEST - May,21 2002
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Eidos Interactive today
officially announced today announced that Deus Ex 2: Invisible War
is currently in development for the Xbox game console, PC and PlayStation 2 computer
entertainment system. This follow-up release to Deus Ex, the multi-award-winning
first-person immersive simulation, is being developed by Ion Storm, creators of the
original game, and is slated to arrive in stores in 2003. Here is a fact sheet:
STORYLINE
Approximately 20 years after the events depicted in Deus Ex, the world is
only beginning to recover from a catastrophic worldwide depression brought on by
technology run amok and a secret conspiratorial war.
The winner-take-all geopolitics of mid-21st century Earth have given
way to a struggle over more basic concerns: food, water, reestablishing civil law and
cleaning up biological and nano-tech fallout. In this chaotic recovery, several religious
and political factions see an opportunity to re-shape a worldwide government to their
agendas, understanding that the right moves now could determine the shape of human society
for decades - even centuries - to come.
Amidst the debris, the player Alex D. emerges in search the identities of true
players behind the power struggles and the source of his own mysterious origins. In a
techno-nightmare of the fragile revival or ultimate decimation of human civilization, take
part in a dark dramatic struggle to raise the world from it's own ashes.
FEATURES
- Action-packed first person-perspective adventure with shooter game-play elements.
- RPG character creation and advancement through choice of nano-tech augmentations
and inventory gear.
- Support for stealth gameplay, with darkness and sound affecting enemy awareness.
- Variable gameplay - multiple solutions to problems and support for varying
stylistic approaches.
- Non-lethal, non-violent resolution to conflict, allowing players to make ethical
statements through their actions.
- A large variety of interesting gameplay tools and character powers in the form of
gear and nano-tech augmentations, allowing players to exploit the superhuman powers of
their character to interesting effect. For instance, DX2 allows players to see through
walls, leap 40 feet into the air, regenerate critical body damage or render themselves
radar invisible.
- A dynamic, non-linear story with responsive plot branches and character
attitudes. The player is allowed unprecedented freedom of action.
- Interactive conversations with numerous secondary characters, featuring
meaningful, plot relevant dialogue choices.
- Wide ranging and tactically interesting Artificial Intelligence - creatures and
human units work together as groups - sometimes employing stealth and cover against the
player.
- Real world locations, allowing the player to engage in a globe-hopping adventure,
visiting Red Square, Seattle, London and other interesting places.
- Highly interactive environments - everything in the game world has some
interesting (and potentially unforeseen) effect. The player has agency...he can reach out,
alter the world around him and see the effects of his actions.
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