While we are very excited to get this update into your hands, and we believe you’re really going to enjoy the changes, we all know these aren’t the only changes we’ll need to make to address feedback. It’s just the first leg of a long journey. We hope this makes the game more fun for you all, that it begins to bring back hero moments, and makes you feel a bit more like tiny gods, but we also hope you know there is more to come and that this gets you excited to come along for the ride. On that note, below you will find a video pulled from a 1.2.0 playtests that has all the 1.1.4 Sniper changes AND the new Sniper Flinch fixes in and working.
Darkwind - turn-based auto combat MMOG, not to be confused with Darkwind Online - new free-to-play sandbox system within the game, is targeted at those players who enjoy the challenge of PvP but wish to play combats without the requirement to build up their own resources in a persistent game-world. Players choose the map, the precise vehicle configurations and the characters involved, selecting from 52 types of chassis, 57 types of weapon, 19 types of engines and 47 wilderness maps (1233 hits)