Demigod Preview - preview/review
(hx) 05:28 PM CEST - Sep,03 2008
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ShackNews
has posted their impressions of Demigod, Gas Powered Games' PC RTS where the
player controls a single, gigantic hero unit--an RTS/action-RPG hybrid. The
Demigod beta begins soon, with a release scheduled for the first half of 2009.
Maps are essentially giant grids, with a clear, almost board game-like progression to battles. Your minions funnel forward through set pathways, meeting the enemy and locking in battle. As the hero units push through the battle lines, the minions gain ground in that area, like a river flowing through a broken dam. In combat, managing your Demigod is a matter of carefully positioning the giant beast and mashing your special abilities. Some abilities are direct or area-of-effect attacks, like a mace-slam, or a bowling ball-like boulder toss. Others are cooldown spells, such as a defensive tower that can only be erected once every 60 seconds.
The gameplay may sound simple to manage with only the Demigod to worry about, but on massive maps, with several co-op players to coordinate with, each attack will be meaningful. Choosing whether to gang your gods up, or spread out and attack in multiple locations, will mean the difference between quick leveling or long respawn waits. And while there are no direct death penalties, dying can mean respawns of up to 60 seconds, depending on how high in level your avatar is. As larger maps built for five-on-five matches will be quite expansive, a long respawn can spell disaster for your battle plans. Your Demigod can also drop loot for enemy gods to pick up, giving them an advantage while you stew.
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