Day of Defeat: Source - Improved hitbox detection for player body parts that extend outside of the bounding box - Fixed players being able to capture areas from farther away than intended - Fixed an exploit where player could plant the bomb and switch teams, causing the bomb to explode and give the point ownership to the wrong team - Fixed bell sound playing on knife impacts - Fixed players switching to the tnt view model if they picked it up while a smoke grenade was deployed - Fixed several map exploits - Fixed minimap cap areas showing the number of players present even if those players were on the owning team - Fixed a case where user could crash the server with a client command - Fixed a case where dod_Jagd would not respond to mp_timelimit changelevels - Fixed an exploit that could be used to throw grenades farther than intended - Fixed logging events kill_planter and kill_defuser showing incorrect data - Fixed several cvars not being saved in the config ( death effects options, hud_centerid ) - Fixed animation issue where player would not have an animation if they expended all ammo - Fixed issue where a player would be stuck on spawn if they were defusing when the round restarted Source Engine - Fixed jittery animations while recording a demo file SourceTV - Added a convar "tv_transmitall" to transmit all entities (like HLTV) - Fixed console messages forwarding for rcon - Fixed spectator client crash during round restart - Fixed flicking decal and smoke effects - Fixed connection retry command - Fixed recording and broadcasting player voices. "tv_relayvoice 0" turns it off now - Fixed missing entities due to wrong PVS culling