The biggest change is in its graphical look. Day of Defeat already had some excellent texture work for its levels on the older Half-Life 1 engine but adding detailed textures to Valve's Source engine gives the new port a new lease on life. Indeed its one of the best, if not the best, looking WWII games ever made with some excellent character and weapons models as well as some excellent level design on the four revamped Day of Defeat levels. Physics in the new version is limited to ragdoll death animations for characters and some small items in the levels like barrels so don't expect a lot of objects flying around a la Half-Life 2 Deathmatch. Valve also decided to put in support for its heavily hyped high-dynamic range (HDR) lighting feature (which will be used in a more profound way in the upcoming free Half-Life 2: Lost Coast level). Most gamers are familiar with the "light bloom" effect which makes the lighting in a game look like one is looking through a camera lens. In Day of Defeat, HDR is used more subtly. Light in the game, whether coming through the sun or in a light fixture, is softer and glows more realistically. You may not even notice it until you look at a wall and notice a brightening in light before its glow calms down a few second later. It's a small thing but it certainly makes the level look less artifical.
ZombieBall - Be prepared for heroic adventures, guide the little hero through mystic levels filled with beasties, silly beasties, bats that bark, bubs, monsters, ghosts and grave danger. Take it easy, you've got the power of the ZombieBall to defeat the dark! (938 hits) Otto Matic - You are Otto Matic, the robot who is given the job of saving Earth from the clutches of The Giant Brain from Planet X. You must rescue as many humans as you can while defeating the Brain Aliens and all of their evil followers. Your mission will take you to strange and fantastic alien worlds which are often treacherous and will require Otto to perform amazing feats (631 hits)