The game’s executable file so far has two distinct MP game modes. The first one is called Heists, whereas the second one is a simple deathmatch. The Heists mode seems to function closer to standard single-player quest, along with dedicated functions with editor helper descriptions such as:Set Heist StateSet spawn point tag that will be used to spawn new players during the missionSpawn tag: %sHere are also some additional related functions.Cyberpunk 2077 Multiplayer Heists FunctionsMP.Heist.DebugMessageNameChangedMP.Heist.MessagePlayerReadyMP.Heist.SetPlayerCharacterClass (may imply multiplayer is focused on more strict character class selection system)MP_PlayerReady++ %s joined the heist— %s left the heistCharacter.Cpo_Muppet_SoloCharacter.Cpo_Muppet_AssassinCharacter.Cpo_Muppet_NetrunnerCharacter.Cpo_Muppet_Techielobbycpo_heist_startedCharacter.Cpo_Muppet_DefaultCharacter.Character.Cpo_Default_PlayerWaiting for players Waiting for additional players… %u > Match starts in %u < Respawn in %u seconds > Match ends in %u < GAME FINISHEDWaiting for players… > Heist starts in %u < Waiting for players to get ready… Duplicate characters detected Respawning player… Waiting for other players to get ready… PRESS D-Pad Down / ‘X’ WHEN READY use the debug menu to switch your character Player is dead > Heist ends in %u < VICTORYplayers in the Gather Area Waiting for other players… Go to the gather area (Seems to imply that players spawn either in free-roam or away from location where Heist actually begins and need to group there to begin)Here are also some debug scoreboard:PLAYER NAME | KILLS | DEATHS | STATUS | PING | ID PLAYER NAME | KILLS | DEATHS | STATUS | PING | PLAYER NAME DEADALIVEP L A Y E R SRegarding the deathmatch mode, here are some of its functions:Cyberpunk 2077 Multiplayer Deathmatch Functions++ %s joined the match>> %s killed %sYou sent yourself directly to hell! Please don’t come backWow! You killed yourself… Bravo.Your bullet was stronger than your self-esteemYour shot destroyed your own body and soul. DuhYou sent %s directly to hell!Wow! You killed %s without compassionYour bullet was stronger than %s’s headYour shot destroyed %s’s body and soul%s sent you directly to hell!Wow! %s killed you without compassion%s’s bullet was stronger than your head%s’s shot destroyed your body and soulAllowJoinInProgressDMFurthermore, the game MAY rely on P2P connections, and MAY not have dedicated servers. Going by the scraps, it seems that the game targets purely Peer 2 Peer connections with some host authority. Again, things may change. We are not saying that Cyberpunk 2077 won’t have dedicated servers. However, the executable file currently hints at P2P connections.
The game’s executable file so far has two distinct MP game modes. The first one is called Heists, whereas the second one is a simple deathmatch. The Heists mode seems to function closer to standard single-player quest, along with dedicated functions with editor helper descriptions such as:
Here are also some additional related functions.
Waiting for players Waiting for additional players… %u > Match starts in %u < Respawn in %u seconds > Match ends in %u < GAME FINISHEDWaiting for players… > Heist starts in %u < Waiting for players to get ready… Duplicate characters detected Respawning player… Waiting for other players to get ready… PRESS D-Pad Down / ‘X’ WHEN READY use the debug menu to switch your character Player is dead > Heist ends in %u < VICTORYplayers in the Gather Area Waiting for other players… Go to the gather area (Seems to imply that players spawn either in free-roam or away from location where Heist actually begins and need to group there to begin)
Waiting for players Waiting for additional players… %u > Match starts in %u < Respawn in %u seconds > Match ends in %u < GAME FINISHED
Waiting for players… > Heist starts in %u < Waiting for players to get ready… Duplicate characters detected Respawning player… Waiting for other players to get ready… PRESS D-Pad Down / ‘X’ WHEN READY use the debug menu to switch your character Player is dead > Heist ends in %u < VICTORY
players in the Gather Area Waiting for other players… Go to the gather area (Seems to imply that players spawn either in free-roam or away from location where Heist actually begins and need to group there to begin)
Here are also some debug scoreboard:
Regarding the deathmatch mode, here are some of its functions:
Furthermore, the game MAY rely on P2P connections, and MAY not have dedicated servers. Going by the scraps, it seems that the game targets purely Peer 2 Peer connections with some host authority. Again, things may change. We are not saying that Cyberpunk 2077 won’t have dedicated servers. However, the executable file currently hints at P2P connections.