Crytek's CEO Cevat Yerli Interview - interview
(hx) 02:34 AM CEST - Oct,26 2007
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The chaps over at
Shacknews have posted an interview with Crytek's CEO Cevat Yerli today that
is certainly worth checking out. Topics include graphics in general, performance
and the average gamer's rig, DX9 vs DX10, multiplayer and the SDK. Here's
a taster:
ShackNews: How significant are differences between the DX9 and DX10
versions of the game? Are there any actual gameplay distinctions?
Cevat Yerli: For single-player the difference is only in visual quality,
there are no gameplay differences. Visually the imagery has more depth though 3D
post processing, looks more cinematic through motion blur systems interacting
and surfaces are more crisper in detail and 3D. The lighting and post processing
goes through an extended next-generation HDR rendering system. In
multiplayer when you qualify for very-high settings, that is high-end DX10, you
will experience tangible gameplay improvements that actually make tactical
difference and lets you feel like you play single player in terms of cinematic
experience.
ShackNews: Is there dedicated support for 64-bit and dual- and quad-core
processors, and if so how does the game distribute its tasks? Do you suggest a
higher-clocked dual-core over a quad-core, or is quad-core performance enough to
give it the edge?
Cevat Yerli: We support both 64-bit and multi-cores. Multi-core will be
beneficial in the experience, particularly in faster but also smoother
framerates. 64-bit and higher memory will yield quicker loading times. We
recommend quad core over higher clock.
ShackNews: What is the main limiter for Crysis in terms of GPU, CPU, or RAM?
If users are near the low end of the requirements, which should they upgrade
first?
Cevat Yerli: We would say first CPU, then GPU, then memory. But it must
be in balance. If you are balanced, we are more CPU bound then GPU, but at the
same time at higher CPU configurations we scale very well for GPUs.
FYI, if you decide to
pre-order the downloadable version of Crysis through the EA Store you also
get access to the single player demo version of the game today, 24 hours before
the demo is released to the general public on Friday. The demo will not only
include a level from the single player portion of the game but a version of the
game's Sandbox editor that will allow folks to edit and modify the demo level as well.
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