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 Gameguru Mania News - Oct,26 2007 -  
Crytek's CEO Cevat Yerli Interview - interview
(hx) 02:34 AM CEST - Oct,26 2007 - Post a comment
The chaps over at Shacknews have posted an interview with Crytek's CEO Cevat Yerli today that is certainly worth checking out. Topics include graphics in general, performance and the average gamer's rig, DX9 vs DX10, multiplayer and  the SDK. Here's a taster:
ShackNews: How significant are differences between the DX9 and DX10 versions of the game? Are there any actual gameplay distinctions?

Cevat Yerli: For single-player the difference is only in visual quality, there are no gameplay differences. Visually the imagery has more depth though 3D post processing, looks more cinematic through motion blur systems interacting and surfaces are more crisper in detail and 3D. The lighting and post processing goes through an extended next-generation HDR rendering system.  In multiplayer when you qualify for very-high settings, that is high-end DX10, you will experience tangible gameplay improvements that actually make tactical difference and lets you feel like you play single player in terms of cinematic experience.

ShackNews: Is there dedicated support for 64-bit and dual- and quad-core processors, and if so how does the game distribute its tasks? Do you suggest a higher-clocked dual-core over a quad-core, or is quad-core performance enough to give it the edge?

Cevat Yerli: We support both 64-bit and multi-cores. Multi-core will be beneficial in the experience, particularly in faster but also smoother framerates. 64-bit and higher memory will yield quicker loading times. We recommend quad core over higher clock.

ShackNews: What is the main limiter for Crysis in terms of GPU, CPU, or RAM? If users are near the low end of the requirements, which should they upgrade first?

Cevat Yerli: We would say first CPU, then GPU, then memory. But it must be in balance. If you are balanced, we are more CPU bound then GPU, but at the same time at higher CPU configurations we scale very well for GPUs.

FYI, if you decide to pre-order the downloadable version of Crysis through the EA Store you also get access to the single player demo version of the game today, 24 hours before the demo is released to the general public on Friday. The demo will not only include a level from the single player portion of the game but a version of the game's Sandbox editor that will allow folks to edit and modify the demo level as well.
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