IGN: Are there any disadvantages or aspects more difficult to deal with than DX9? In addition to prettier visuals, does DX10 improve performance (framerate) as well, or have you found your game takes a hit? Cevat Yerli: We will deliver quite a few options for the user to decide what they will be able to achieve with DX10, but enabling all areas to be improved is somewhat not possible currently. But we are adding future scalability for the sake of longevity - in any case, you will get a top notch DX10 experience. IGN: Does DX10 actually allow for any kinds of gameplay differences (more destructible objects on screen, something like that)? Cevat Yerli: We are going to feature DX10 specific gameplay where possible, but nothing that is significantly different from DX9. DX10 basically allows developers to use lots more content (like cool particles, particle shadows, etc) while keeping a smooth frame rate. IGN: If I wanted to run Crysis at, say, a solid 30 frames per second, what kind of system are people going to need? Cevat Yerli: We learned a valuable lesson in Far Cry and that is to give people what they want but to also give them the ability to choose how to run it. For Far Cry, we gave the user a host of options that allowed them to cater to the experience they wanted. Some people like to see no popping, but they could care less for shadows, while others may not care about cool clouds but want more detailed textures. To support this we are going to offer even more ways for players to fine tune their experience. Personally, I would say to run Crysis with high settings; you need a machine that has a card that was made in the last six months. Our goal though is to make it really playable and look good on machines two-years-old from our ship date.
IGN: If I wanted to run Crysis at, say, a solid 30 frames per second, what kind of system are people going to need? Cevat Yerli: We learned a valuable lesson in Far Cry and that is to give people what they want but to also give them the ability to choose how to run it. For Far Cry, we gave the user a host of options that allowed them to cater to the experience they wanted. Some people like to see no popping, but they could care less for shadows, while others may not care about cool clouds but want more detailed textures. To support this we are going to offer even more ways for players to fine tune their experience. Personally, I would say to run Crysis with high settings; you need a machine that has a card that was made in the last six months. Our goal though is to make it really playable and look good on machines two-years-old from our ship date.