The Crysis settings system works by only offering you resolutions that the computer can handle. What's frustrating is that none of the cards here today gave us the ability to run at our native 2560 x 1600 resolution with any detail settings. With that said though, given the Ultra was only cracking 50FPS at 1920 x 1200 we wouldn't be expecting big numbers at 2560 x 1600. Also, if their system was flawless it wouldn't let you choose past 800 x 600 for the 8600GTS and HD 2600 XT. While I don't doubt that there are people out there with an 8600GTS saying "Nah this game runs great at 1280 x 1024 and high settings", it's clear that these people have no idea what smooth performance looks like. Look at the performance from the 8800 GTX and the 8800 GTS 640MB cards compared to one another, we found some interesting inflections. For instance, at 1024x768 without AA, the 8800 GTS 640MB system out performed the GTX system. Yes, I know the testing process wasn't exactly the same, so we have to make some broader generalizations, but it would appear that the quad-core CPU that Jeremy used was in fact a factor in overall performance as the Crytek developers indicated. Another interesting note that came from this weekend - NVIDIA acknowledged that SLI scaling on Crysis was some crippled for the time being. A new driver is going to be released that will help with it, but they are saying that Crytek has a couple of fixes of their own that need to be made for proper multi-GPU performance so again, we might want to wait for the final retail version of the software to really get into the multi-GPU capabilities of the engine.