HomeLAN: When the decision was made to make Conquest II what were the development team's main goals? Morlan, Peterson, and Garde: When we finished the first game we were happy, but we felt we could do a lot of things much better. For instance, we felt the single player campaign should have included all races, instead of just one. So, when we set out to make CFW 2, we designed a fantastic story that tells the tale from all 4 races perspective. Our team has done a wonderful job of crafting a political thriller told in 4 parallel storylines. Players will get to experience different events from each races unique outlook, and will see the machinations that shaped their universe. The scope of this game is much grander, and the story much more in depth. Our aim is to bring both the single player and multiplayer experience of the RTS genre to a new high.