IGN: Why no PC version this time? Hasle: We wanted to focus on the PlayStation 3 and the Xbox 360. That's really it. IGN: A lot of people would argue that the ultimate in replay value these days are the types of online options that are offered. Condemned 2 has them but they haven't been talked about yet. What can you tell us? Tarl: One of the goals we set about multiplayer early on is that we wanted to keep the same feel and tone of the single-player game with the added edge of facing human opponents. So without getting into too much detail, we've been playing around with a lot of different game modes and beating the hell out of your friends with a pipe can't be beat. That's at the heart of it obviously, it's what we're known for, and it's what we're trying to bring to the multiplayer space. As far as game modes are concerned, nothing has been completely locked down at this point. We've been trying a ton of different stuff and one of the things that's coming out is this idea of pitting two teams against each other with one team tracking down forensic evidence, while the other team prevents them from doing so.