CoD: Black Ops 3 Dedicated Servers Confirmed - briefly
(hx) 12:42 AM CEST - Apr,28 2015
- Post a comment Treyarch's Director of Development has answered a number of questions on Twitter about the PC version of Call of Duty: Black Ops 3. According to 'pcdev', the PC version of Black Ops 3 will support both a FOV slider and dedicated servers for its Multiplayer matches.
BlackOps3 PC will use 100% dedicated servers for all ranked matches. (Same as previous BlackOps PC titles.) This is how we do it.
BlackOps2 = uncapped in SP/ZM, max 200 in MP. It's too early to say what we can do in BlackOps3, but that's my thinking on the topic. (2/2)
BlackOps3 will ship with an adjustable FOV slider. (Same as previous BlackOps PC titles.)
Steam pre-purchases will automatically receive the beta in the Steam Library when it goes live.
In related news, Game Planet managed to get a few details on the campaign mode, revealing that this time around the player-character – who usually happens to be silent during the actual campaign gameplay – will actually be a custom creation this time around. Players will be able to make a male or female character and join with three other friends in the first ever four-player cooperative Call of Duty campaign experience.
Now, regarding the actual linearity of the stages – Game Planet takes some liberties to explain that due to having four-player co-op the game' campaign mode will have to facilitate all four players in much larger environments. They do, however, state that Treyarch has mentioned that they're committed to making the game's campaign more accommodating to four-players through adding more ways to engage the enemy, and that there will be some manner of open-area gameplay present. What they don't explain is if this means the campaign maps will be closer to what Call of Duty fans are used to from the four-player cooperative zombies or spec ops modes, or if this means that the game will be expansive like the four-player cooperative modes in the old Ghost Recon games.
One thing they do mention is that the AI in the game has been overhauled greatly with what they describe as a 'goal oriented' design. This means that the computer is directing AI around with an intent and a purpose, presumably similar to the “Director” in the Left 4 Dead games, where the NPCs were being re-purposed and shuffled around in ways to challenge even the most skilled players. |