HomeLAN - We will hopefully learn more about each game later but for now what can you tell us about how the first person shooter Close Combat: First to Flight will stand out from the growing crowd of military shooters? Peter Tamte - We hope people will play First to Fight differently than other military shooters. First to Fight is not an anti-terrorist game or a stealth game. It is about being part of the loudest, most powerful military force in history. Each player's fire team follows Marine Corps procedures (Ready-Team-Fire-Assist) for urban environments, which means players can keep their eyes and weapon forward rather than baby-sitting their team. These are the exact methods Marine fire teams are using -- right now -- in Iraq and Afghanistan to make these fire teams very lethal fighting units. Additionally, players are part of the Marine Air Ground Task Force, which means, just as Marines really do in urban combat, they can call in tanks, armored assault vehicles, Cobra gunships, mortar attacks, and more against enemy targets. But, I think one of the most interesting aspects of how we're trying to make First to Fight real is that, just like in the earlier Close Combat games, the actions of every friendly and enemy character are based on a psychology model. This is critical to realism. The Marine Corps believes the human will is the driving force of all action in war. First to Fight is the first shooter to actually factor this -- the most central element of warfare -- into gameplay.