Clive Barker's Jericho Unveiled - briefly
(hx) 08:58 PM CEST - Jul,18 2006
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The
Hollywood Reporter is reporting that horror writer Clive Barker is trying
once again to break into video games with a new project called Jericho, which
will be published for next-gen consoles and the PC by Codemasters. The M-rated
title is scheduled for a late 2007 release on next-gen consoles and PC. Here's a
bit on the premise for the game.
Clive Barker's Jericho will feature a quest within a mysterious land called
Jericho, the center of which holds some powerful evil. The player will serve as
a member on a special forces squad that wields traditional weapons and magical
abilities on their mission to reach the center and save humanity. The game is
currently scheduled to ship in late 2007 for next-generation consoles and the
PC, and Barker also noted that the concept could also be made into a film at a
later date.
"I don't want to give too much away just yet, but the concept is that
somewhere in northern Africa there is a walled city which is not just a walled
city but walls within walls within walls," Barker said. "It's like Russian
dolls, spaces within each other, and trapped inside each space is a slice of
time where the warriors of good have gone against ultimate evil and have lost."
It's that fourth dimension that makes Jericho more than a maze. The first
battles encountered on the quest are against relatively modern imprisoned
soldiers, while further in are World War I infantrymen, Crusaders and other
warriors, each drawn from an earlier historical era than the last. "Some are evil, some are not, and you have to make up your own mind," Barker said.
Anything Clive Barker is good with me. The Undying was awesome, and his books, especially the earlier works, are simply brilliant. Read Coldheart Canyon sometime, and you'll see what I mean :)
 
Update (July 19): Codemasters today officially announced the development of Clive Barker's Jericho.
Clive Barker's Jericho deals with the mysterious reappearance of a lost city in a remote desert. When a form of evil that goes right back to the dawn of days resurfaces from there, a Special Forces squad, trained in both conventional warfare and the arcane arts, is sent in. Their mission: Hunt down and destroy the evil that lurks at the heart of the city before it destroys humanity.
"Players will constantly be given new challenges, new environments, and yes, new horrors and abominations to face every step of the way," continues Barker. "However, unlike a conventional game in which the characters are attempting to escape at the end of their ride through Hell, our protagonists have a much more difficult task. The closer they come to the end of their trek into darkness, the nearer they get to the source of that darkness: Evil Incarnate, we’ll call it for now..."
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