Clive Barker's Jericho Previews - preview/review
(hx) 04:24 PM CEST - Apr,19 2007
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Both
GameSpot and
C&VG have
Clive Barker's Jericho previews, going hands-on with the horror action game.
Here's an excerpt:
As you'd expect, the puzzles and combat in Jericho all revolve around using the right characters in different situations. From what we could tell during the demo, Jones can help the team get past obstacles by using enemies to pull switches, while Black is the most useful person in a long-range firefight as she can take out multiple enemies with her bullet control. We saw one example in which Roman Centurions were moving in a series of 10 steps before popping their heads above their shields, which gives Black a perfect opportunity to take them all out at once. There are multiple ways of tackling these situations: Delgado can use his extreme physical strength to take out a bunch of enemies, while Church can move faster to avoid attack.
The squad may be split into two sections, but ordering them around seems simple enough. You can move between members simply by looking at them and pressing a button, while you can tell individual squads to hold their position or move forwards at the touch of the button. Thankfully, they're also intelligent enough to automatically provide assistance or take cover automatically, and if you happen to die as one character, the game will send you to the next available squad member in the safest position. Some levels will require you to juggle between all seven characters, while others will give you only one squad or even just Captain Ross on his own. Jericho also mixes things up with numerous quick-time events. These "survival events" will see enemies attack you while you use a series of button presses to shake them off.
Each of the three platforms is set to offer all the same features, which you'd expect given that Jericho will have no multiplayer options. It's quite a brave move for a first-person shooter not to offer some sort of online mode, but it's clear that Jericho's focus is on the single-player game. Likewise, the developers seem reticent to make any use of the Sixaxis' motion-sensitive features. Thankfully, though, there's good news in that there are plans to release one of the levels we saw as a demo in the run-up to release
The HD version of the trailer can be downloaded from here (50MB). Those who've already had their interest piqued will be pleased to know that the game is on schedule to arrive in Q3 2007 on the PlayStation 3, Xbox 360, and PC.
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