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 Gameguru Mania News - Nov,30 2005 -  
CliffyB On Next-Gen Game Pricing - briefly
(hx) 11:18 AM CET - Nov,30 2005 - Post a comment / read (6)
Cliff Bleszinski echoes comment made earlier this year by Mark Rein (thanks BeyondUnreal), stating that game prices are "just too high":
"What other entertainment medium that's mass market is at $60 a pop?" said Cliff Bleszinski, lead designer at developer Epic's 360 title "Gears of War," due next year. "If video game pricing continues to go up, we will crash."

Bleszinski acknowledges that developing a next-gen game is more expensive than making a title for an Xbox or PS2. He estimates that his "Gears of War" team will max out at 30 or 40 people, as opposed to the 25 he would have used to make a game for the pre-360 era. But he thinks increasing prices is not the answer. "I think video game prices need to go down," he said. "Fifty dollars is far too much for an impulse buy. Sixty dollars is completely out of the question."
Meanwhile, an Electronic Arts spokesperson defends the pricing:
"We believe that premium titles command premium pricing," said EA spokesperson Tammy Schachter when asked why EA's first-run 360 titles were selling for $10 more than the company's first-run titles for Xbox, PS2 and GameCube. "These are deep, rich, complex games."
Joseph Olin, president of the RIAA-esque Academy of Interactive Arts & Sciences, pointed out that consumers didn't shy away from $60 in the past:
In fact, games for the Sega Genesis, Super Nintendo and the mid-'90s Nintendo 64 sometimes went for even more. "I can remember spending $80 on a cartridge," said Smith, who, while in the seventh grade, had even spent $100 to import the Japanese version of "Strider" for his Genesis. It was Sony's entry to the market with the first PlayStation in 1995 that began to push prices down to $50 and even $40 for new games.
last 10 comments:
Anonymous(01:51 PM CET - Nov,30 2005 )
DELETED

yessum(02:53 PM CET - Nov,30 2005 )
quote:
"We believe that premium titles command premium pricing," said EA spokesperson Tammy Schachter when asked why EA's first-run 360 titles were selling for $10 more than the company's first-run titles for Xbox, PS2 and GameCube. "These are deep, rich, complex games."


:lol: :lol: :lol: :lol: :lol: :lol:

Oh,
That's just adorable!

Jelster(03:09 AM CET - Dec,01 2005 )
To translate, we're milking the market just fine at $50 and we'll not miss this opportunity to bung an extra $10 on the next generation titles. EA really are the Evil devils of publishing. :)

Other than shorting the development time I'd like to know exactly why an X360 title requires 15 more staff to complete. Surely models are made and textured in very high poly counts and then scaled down, so this should actually be easier. Audio is pretty much unchanged, as is the media you'll be distributing the software on.

So please, lets cut the crap. Genisis games cost $60 because they used expensive Rom chips not because that was what the market could bare. Every new generation the excuse for charging more has gotten weaker and weaker. "pirates made me do it", "DVDs are expensive to fill", "3D requires a bigger budget". Sooner or later the bubble will burst, sadly it'll take a lot of innovation and developers with it.

yessum(05:30 AM CET - Dec,01 2005 )
In my opinion genesis games were well worth those 60 odd buckaroos.

I wasn't once disappointed in a sonic title or mortal kombat title. Heck, I'd even sell my soul for another gunstar heroes game!

Todays console games are as repetitive as are the rolls on the toilet paper. Not worth the dough. In my opinion single player games as well as multiplayer games should be differently priced.

v1m(05:44 AM CET - Dec,01 2005 )
CliffyB spent the last few years screaming "we're the new Hollywood!" about the gaming industry. How ironic he's worried now about a crash.

It's not hard to see that the market won't bear higher game prices: Americans are maxed out on credit, fighting a losing expensive war, and facing big layoffs and higher heating oil prices. Early adopters will pay $60, but watch EA's premium snobbery come back to bite it in the ass.

xxxx(06:31 PM CET - Dec,01 2005 )
Sorry lads but Mark and Cliffy, imo, are some if not the smartest game developers out there. At least they took away cd protection from their games. They always have in UT. I admire that. Unlike games like Doom and Quake and multitudes more that took copy protection WAy Way over the extreme. Now you got that Starforce junk out there. So you pay like $60 for a game like <cough> Bet on Soldier that has Starforce? Yikes. Why would a real gamer even care to play it. I'd believe Cliffy and Mark way before I believe a has-been's like Warren Spector or John Carmack.

Damn fine people at Epic and smart. EA sucks however. Talk about just pissing people off with their attitude. EA can blow me. Premium titles. HAHAHAHAHA! Premium titles with crap support! I wonder if they call PGA Tour 2006 a premium title. Talk about putting a new label on the box and gouging people. Or how about C&C series. There's a great one, had bugs and EA just ignored their public. Or how about their premium support. Have you been to their forums at EA? LMFAO.

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