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 Gameguru Mania News - Sep,15 2006 -  
CliffyB Interview - interview
(hx) 05:09 PM CEST - Sep,15 2006 - Post a comment
The chaps over at ShackNews has conducted an interesting interview with Cliff 'CliffyB' Bleszinski, lead designer on the popular Unreal Tournament franchise and, of course, the upcoming Gears of War. Here's a taster:
Shack: Many feel the gaming industry is stagnating. Concepts being regurgitated endlessly, sequels being churned out at Tomb Raider-esque speeds, et cetera. What are your thoughts on the current state of the industry? Do you see things as picking up, or is some real innovation needed?

CliffyB: I think things are stagnating a bit because it's hard enough to do what's been done before and even do it right. Games that make you play for an extended period of time without auto-checkpointing. Unintuitive controls. Horrible dialogue and voice acting. Crappy cameras. The list goes on. Making a videogame is such a difficult process that quite frankly I'm surprised any ever actually get done and that some of them are fun.

Now, I'm not saying Gears is going to be a perfect game - how much people like it remains to be seen. What I do know is that we as an industry have to perfect what we've got before we continue to try to completely reinvent it.
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