Civilization VI: Gathering Storm Announced - briefly
(hx) 09:59 AM CET - Nov,21 2018
- Post a comment 2K and Firaxis Games sent out a press release announcing Gathering Storm is the second expansion for Sid Meier's Civilization VI, saying to expect this to launch for the turn-based strategy sequel on February 14th
Key features for Sid Meier's Civilization VI:
Gathering Storm include:
ENVIRONMENTAL EFFECTS:
Volcanoes, storms (blizzards, sand storms, tornados and hurricanes),
climate change, floods and droughts will bring the world to life in a
brand new way. Settlement choices are more important than ever for
players as they balance high risks and high rewards;
POWER AND CONSUMABLE
RESOURCES: Strategic resources play an additional role in Civilization
VI: Gathering Storm. These resources are now consumed in power plants
to generate electricity for cities. Initially, players’ advanced
buildings will be powered by burning carbon-based resources like Coal
and Oil, but renewable energy sources also unlock as players progress
to current-day technologies. The choices a player makes about resource
usage will directly affect the world’s temperature and can cause
melting ice caps and rising sea levels;
ENGINEERING PROJECTS:
Players can now shape the world around their empires to overcome
unfavorable land conditions by making improvements like canals, dams,
tunnels and railroads. When settling cities, players will need to
consider the flood risk to coastal lowland areas, but keep in mind that
in the late-game, new technologies like Flood Barriers can be used to
protect these tiles;
WORLD CONGRESS: For the
first time in Civilization VI, players can make their voices heard
among the other leaders of the world. Along the way, they can earn
Diplomatic Favor through Alliances, influence city-states, compete in
World Games and more. In addition, they can use Diplomatic Favor to
extract promises from other leaders, vote on Resolutions, call a
Special Session to address an emergency and increase the weight of
votes in their quests to achieve the new Diplomatic Victory;
21st CENTURY TECHNOLOGIES
& CIVICS: A new era has been added to the Technology and Civics
trees. As well, players will combat new environmental effects with
speculative ideas, such as relocating their populations out to
seasteads and developing technologies to recapture carbon emissions;
NEW LEADERS AND CIVS: Nine
new leaders from eight new civilizations are introduced. Each brings
unique bonuses and gameplay, as well as a total of nine unique units,
four unique buildings, three unique improvements, two unique districts
and one unique governor;
NEW SCENARIOS:
The
Black Death: The Black Death ravaged Europe and western Asia in the
mid-14th century, killing a greater share of the population than any
other event in world history. The player’s task is to lead his or her
nation through the calamity: keep the population alive, the economy
strong and faith unshaken amidst a world of terror and desperation;
War
Machine: At the outset of WWI, the German Imperial Army had a daring
plan: invade neutral Belgium and then rush the French heartland before
its leaders could mobilize to resist. When war was declared, both
armies swung into motion and set up one of the most incredible and
shocking military campaigns in world history. In this multiplayer
scenario, players take the side of one of these two great powers at
this same precipice. The clock is ticking, and the enemy is moving;
MORE NEW CONTENT:
Civilization VI: Gathering Storm will introduce seven new world
wonders, seven natural wonders, 18 new units, 15 new improvements, nine
new buildings, five new districts, two new city sets, nine new techs
and 10 new civics;
IMPROVED GAMEPLAY SYSTEMS:
The Espionage system will be enhanced with new options. In addition,
the Culture and Science Victories have been updated, new Historic
Moments have been added and additional improvements have been made to
other existing systems.
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