Considering the crux of the game is all about conquest, how will PvP work? Song stated, "We are expecting that most people will spend their time killing other people." War will be "basically between civilizations," noted Song. "That's the core mechanic of the Civilization game -- you conquer other civilizations by military [force] or through technology. Even so, he continued, "We are planning to support various types of combat, like small 1v1 PvP stuff in the corner of the world, but you also can gather hundreds of people and invade Washington or some other city." The starting cities, however, will be safe from invasion. All civilizations will start with neutral relationships, and the standing will change depending on how the civilizations interact. Chat will mostly likely be restricted between hostile civilizations, but enabled among neutral and friendly ones. What happens when a player dies? S/he will resurrect in front of the town hall of his or her city. There will be no corpse runs and no losing items, but there will be a small penalty of some sort. Running an incredibly long distance back to where you were is definitely one penalty! "We want people to be engaging in combat very strategically. You don't want to go out and run for a half an hour and fight and die because that's not very rewarding. We want people to work together and organize themselves so they can go out and set up advance outposts so they don't have to spawn all the way back at the city." - Garrett Bittner This definitely brings more risk to attacking other civilizations, as a lack of advanced outposts would mean that anytime a sieging player died, they'd be effectively removed form the battle due to the long travel back. On the same note, supply lines will be crucial to war efforts.