HomeLAN - Why did you decide to use the Rollercoaster Tycoon engine and user interface for Locomotion? Chris Sawyer - In fact the game engine was originally intended for Locomotion rather than RollerCoaster Tycoon. The story goes something like this - Before RollerCoaster Tycoon, I started work on a sequel to Transport Tycoon, creating a graphical engine and world data structure purely for that game. When my plans for RollerCoaster Tycoon came along I adapted the game engine for that project. Between RCT and RCT2 I again started work on a sequel to Transport Tycoon, this time using an updated version of the RCT engine as a starting point but re-written and fine-tuned for the new game. This project also got postponed, and much of the game engine was transferred back to RCT2. Finally when RCT2 was finished I continued work on Locomotion, using the RCT2 game engine for what it was originally intended - a transport, constructional, world based game.