HomeLAN - Why did you decide to use the Rollercoaster Tycoon engine and user interface for Locomotion? Chris Sawyer - In fact the game engine was originally intended for Locomotion rather than RollerCoaster Tycoon. The story goes something like this - Before RollerCoaster Tycoon, I started work on a sequel to Transport Tycoon, creating a graphical engine and world data structure purely for that game. When my plans for RollerCoaster Tycoon came along I adapted the game engine for that project. Between RCT and RCT2 I again started work on a sequel to Transport Tycoon, this time using an updated version of the RCT engine as a starting point but re-written and fine-tuned for the new game. This project also got postponed, and much of the game engine was transferred back to RCT2. Finally when RCT2 was finished I continued work on Locomotion, using the RCT2 game engine for what it was originally intended - a transport, constructional, world based game.
Agatha Christie's And Then There Were None walktrough - This game is non-linear and most side puzzles can be done anytime as long as the items necessary have been acquired. This walkthrough shows only one way of gameplay and the triggers to move to the next chapter. (3673 hits) Kings and Castles (Chris Taylor of Gas Powered Games) - epic real-time strategy game for the PC and next-generation consoles. This one-of-a-kind experience will let players take on the role of one of three powerful kings who are vying for control of an all-new, original fantasy world. (693 hits)