CES impressions: Crysis, Hellgate London,Halo 2 PC - preview/review
(hx) 11:28 AM CET - Jan,09 2007
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Gamespot has
CES impressions of, among other games,
Crysis,
Hellgate London,
World in Conflict,
Halo 2 Vista PC and
Age of Conan. Also IGN has CES impressions of
Hellgate
London,
Age of
Conan,
The
Darkness, and
Shadowrun.
Crysis:
Throughout the entire demo all the graphical features of Crysis dazzled us. The
use of motion blur and depth of field made any kind of sudden motion seem more
realistic. Trying to use the iron sights of a weapon is also cool, as sun glints
on the metal and the depth of field blurs objects that aren't in focus. The high
dynamic range lighting and extensive shadowing made the level feel sun-drenched.
In terms of sheer fidelity, the DirectX 10 version was noticeably better than
the DirectX 9 version of the game that we've seen on previous occasions. Both
versions look amazing, but DirectX 10 simply looks better.
Hellgate London: Roper walked us through character creation. You can create
a male or female character with an extensive amount of customization options,
ranging from body features to build and height. Then he showed off the opening
levels, including a beginning quest to recover the prosthetic leg for a poor
little boy. The only problem is that the leg is the possession of a giant demon.
You'll have to venture to the surface and battle hordes of demons to recover it,
and that gave Roper a chance to show off the randomly-generated levels, so each
game of Hellgate: London won't play the same way twice.
World in Conflict: The demo at the show focused on the same battle between
US and Soviet forces for an American town located in the midst of a wooded
wilderness. Again, we were captivated as we saw huge lumbering aircraft
transports swoop down low to deliver reinforcements to the battlefield, and the
demo showed Soviet forces moving en masses to capture the various strategic
points in town. Soviet helicopter gunships swooped low over the town, only to be
shot down by surface-to-air missiles. Then American infantry came into view, and
the demonstrator showed off some of the tactical support options that you can
call into the battlefield. In this case, a napalm strike to wipe out the troops
on the ground.
Halo 2 Vista PC: In terms of geometry, the Windows version of the level
looked identical to the Xbox version, but there are a number of graphical
improvements in the PC version. For one, the game can run at a much higher
resolution than it can on the Xbox. That coupled with the higher-resolution
textures make for a cleaner and crisper look to the entire game. Character
models also looked a lot better, as you can discern a lot more detail on the
standard Master Chief character model.
Age of Conan: According to Funcom's Jorgen Theraldson, the development team
spent most of the holidays working hard to get DirectX 10 support into the game
in time for CES. The results have paid off. Age of Conan is one of two games on
the show floor using DirectX 10 (Crysis from EA and Crytek being the other). The
DirectX 10 version looks better than the impressive DirectX 9 version of the
game. There's more foliage than in the DirectX 9 version, as well as better
lighting and shadowing and better-looking characters. Funcom showed off the
visuals using a looping in-game cutscene, and we got to see some incredible
reflections on water surfaces when the camera flew through a port town.
The
Darkness: The physics engine, which is a little more extensive than that of
Half-Life 2 and others, is put to work using the tentacle arm. By targeting
major environmental objects, you can grasp them and carry them around. This
becomes particularly handy when you're low on ammunition for your dual-wield
pistols or if you're just keen for a spot of gratuitous mayhem. For instance,
it's possible to uproot cars and use them to deflect bullets or as a battering
ram to bash down gates and obstacles. If you're feeling particularly
bloodthirsty, you can go so far as to grab a human grunt and flick him
repeatedly into walls or other enemies. You can also fire any guns you happen to
be holding at the time using the right and left triggers, opening up the
possibility of a combination of blunt force and projectile damage. Hot. This
early into the game, we're positive that there will be a great deal more to the
physics than simple object manipulation. As it stands, we're eager to see some
of the puzzles the team at Starbreeze come up with.
Buried in the Hellgate news from CES is a tidbit over at Gamespot which states that the multiplayer portion of the game will charge a subscription fee. Of course, no word on pricing yet, but this is certainly disconcerting. |