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Gameguru Mania News - Jan,08 2004
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Celtic Kings: The Punic Wars Q&A
- in-house
(hx) 02:48 PM CET - Jan,08 2004 -
Post a comment / read (3)
GGMania got a chance to talk with Gabriel Dobrev of Haemimont Games as he talks about Celtic Kings: The Punic Wars, their next historical real-time strategy game with RPG elements. The title is already finished and they are waiting for the localization teams...
read a full interview
[homepage]
last 10 comments:
posted - Jan, 11 2004 - 18:53
The thing about RTS games is that its hard to cordinate large amounts of units to fight toghther. So all the tactic's become irrelevant when a large amount of units are doing battle because the user(human) can't move fast enough to adapt all his units. the user should be able to have his own units engage in a predetermined adaptive technique when they see the enemy doing event x. where event x is sometype of attack/defensive pattern. The computer AI should record and remember user attack/defensive patterns and adapt to them. This way the user can't expect to win buy using the same attack stragety everytime. and the AI will improve asd the user plays more.
Bill Gates
posted - Jan, 12 2004 - 09:36
valid comments, except tactics require the user to think... and how many user's actually think? :rolleyes:
woutje
posted - Feb, 09 2004 - 19:42
its ezyer when you yuse pause a lot so you kan do everiting calm wen the game is paused and then when you did everyting you wanted to do you unpause so you can do a lot of tings in the same moment
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related cheats/trainer:
Punic Wars v1.01 [trainer +3]
Punic Wars v1.02 [trainer +3]
Punic Wars [trainer +3]
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