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 Gameguru Mania News - Aug,12 2006 -  
Cellfactor Revolution Q&A - interview
(hx) 10:42 AM CEST - Aug,12 2006 - Post a comment / read (2)
IGN has a posted a CellFactor: Revolution Q&A. They speak with lead designer Jeremy Stieglit about the retail version of the AGEIA PhysX tech demo. Here's a taster:
IGN: Has it been pretty hard to design levels that are not only destructible, but allow for fair play for each of the three types of characters?

Jeremy Stieglit: Yeah, it's difficult. You essentially come to realize that the Bishop, who might seem very strong, isn't strong at all if there aren't enough things to manipulate around her. She looks really incredible with the things that she can do, but a good rocket to the face will kill her just the same. We've had to make sure there's an appropriate amount of interactive material in a level so that she always has something to grab onto. At the same time, we have to make sure that the guardian character that doesn't have any psychic abilities is able to get around the environment properly. We found that without some kind of massive leap he couldn't compete so we gave him a gigantic pneumatic jump so he can get to height and even pound the ground afterwards to send out a shockwave to clear the area.

Both from an environment standpoint and making sure that the characters are balanced enough that they're all able to kill each other is a bit of a challenge. It's one that's not entirely finished at this point. We'll find ourselves tweaking it until the release date.

IGN: So there's a crapload of stuff flying everywhere in this game. Are you guys going to require players to use a physics processor card?

Jeremy Stieglit: No, we're not going to require it in this game. There's still a lot of people that don't have the hardware that would probably still like to play the game so what we're effectively doing is splitting the content down the middle. So some will require the hardware and then there's some that will only get some additional elements added to it when the card is present.
last 10 comments:
yhancik(04:34 AM CEST - Aug,13 2006 )
i don't know.. it kind of feels... awkward..
it looks like all those objects have been placed on that platform just in purpose... but it doesn't fit
it still feels too much like a technology demo

and i understand that the game is somewhat focused on the use of advanced physics, but they should wrap an idea around it.. a real concept, and not just "let's add tons of boxes and pipes on the map"

djRom(05:32 PM CEST - Aug,14 2006 )
I agree, I'd play it. I don't think I would put out 50$ for the game. Plus the fact that I don't really have a system that you could the singeplayer to its fullest. Is there even a multilplayer? (No..I didn't read it.)

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Related news:
CellFactor Revolution Full Free Game - freegame (May 08 2007)
CellFactor:Revolution To Be Released May 8 For Free - briefly (Apr 10 2007)
Collapse, Two Worlds, CellFactor Revolution shots - media (Aug 07 2006)
CellFactor: Revolution Announced - briefly (Aug 03 2006)
CellFactor: Combat Training technology demo - demo (May 08 2006)
CellFactor: Combat Training movie - movie (Apr 01 2006)
CellFactor Interview - interview (Jul 21 2005)

related cheats/trainer:

Cellfactor Revolution v1.03 [Trainer +6]


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