IGN: Has it been pretty hard to design levels that are not only destructible, but allow for fair play for each of the three types of characters? Jeremy Stieglit: Yeah, it's difficult. You essentially come to realize that the Bishop, who might seem very strong, isn't strong at all if there aren't enough things to manipulate around her. She looks really incredible with the things that she can do, but a good rocket to the face will kill her just the same. We've had to make sure there's an appropriate amount of interactive material in a level so that she always has something to grab onto. At the same time, we have to make sure that the guardian character that doesn't have any psychic abilities is able to get around the environment properly. We found that without some kind of massive leap he couldn't compete so we gave him a gigantic pneumatic jump so he can get to height and even pound the ground afterwards to send out a shockwave to clear the area. Both from an environment standpoint and making sure that the characters are balanced enough that they're all able to kill each other is a bit of a challenge. It's one that's not entirely finished at this point. We'll find ourselves tweaking it until the release date. IGN: So there's a crapload of stuff flying everywhere in this game. Are you guys going to require players to use a physics processor card? Jeremy Stieglit: No, we're not going to require it in this game. There's still a lot of people that don't have the hardware that would probably still like to play the game so what we're effectively doing is splitting the content down the middle. So some will require the hardware and then there's some that will only get some additional elements added to it when the card is present.