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 Gameguru Mania News - Aug,03 2006 -  
CellFactor: Revolution Announced - briefly
(hx) 09:29 PM CEST - Aug,03 2006 - Post a comment / read (1)
Earlier this year, developer Artifical Studios released a one-level multiplayer demo version of CellFactor, their first person shooter that used the AGEIA physics processor. Now, the developer sent out a press release announcing CellFactor: Revolution, "action-packed first-person shooter with true-to- life physics for the PC, which takes advantage of the capabilities of the dedicated AGEIA PhysX processor." The title will be shown to attendees at QuakeCon beginning on Saturday. The game itself will be released in December.
Developed by Artificial Studios in conjunction with Immersion Games and originally conceived as a technology demonstration to showcase the capabilities of AGEIA's PhysX processor, CellFactor: Combat Training has received overwhelming industry support. The game trailer video was first shown at the 2006 Game Developers Conference and downloaded more than a million times. Since then, Artificial Studios has built entirely new gameplay for CellFactor: Revolution, featuring five worlds with fully destructible architecture, playable as a single-player or network supported (LAN or broadband online) game.

In CellFactor: Revolution, gamers can manipulate thousands of objects simultaneously, control vehicles and fight against AI-controlled opponents or challenge friends to a match in the networked gameplay modes. CellFactor: Revolution establishes a new standard in physical interaction, combining multiplayer gameplay with massive environmental destruction.

Selecting from a range of characters with unique psychic and weapon abilities, players will manipulate the environment to pull, push or lift objects and propel oneself around the levels. The realistic gameplay powered by the PhysX processor allow the player to experience explosions that cause dust and collateral debris, wield powerful new weapons with volatile effects, and witness natural cloth, liquid and smoke phenomena.

Key advancements from CellFactor: Combat Training to CellFactor: Revolution include:
-- Fully destructible architecture in five unique environments -- bust through walls, break down pillars, blow up bridges and more.
-- CellFactor: Revolution establishes a new standard of real-time multiplayer interactivity -- thousands of breakable objects become instant deadly arms. Four times the amount of interactive objects as CellFactor: Combat Training.
-- Powerful new Psychic abilities, including Psi Rift (hold many objects at once with both hands), Psi Crunch (implode whatever the character is holding), Psi Wave (part an ocean of objects in front of you), Dual- Wielding of any two weapons and more.
-- New vehicles, including a flying mechanized power-suit that creates an dynamic gameplay experience.
-- New weapons, including a physically realistic Grappling Hook, giving players more ways to destroy enemies and the environment around them.
-- Fresh gameplay modes include Assault and physics-oriented sports modes in addition to Deathmatch and Physical Capture the Flag.
last 10 comments:
yhancik(01:36 AM CEST - Aug,04 2006 )
oh the characters design is so original ! something you've never seen before, really

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Related news:
CellFactor Revolution Full Free Game - freegame (May 08 2007)
CellFactor:Revolution To Be Released May 8 For Free - briefly (Apr 10 2007)
Cellfactor Revolution Q&A - interview (Aug 12 2006)
Collapse, Two Worlds, CellFactor Revolution shots - media (Aug 07 2006)
CellFactor: Combat Training technology demo - demo (May 08 2006)
CellFactor: Combat Training movie - movie (Apr 01 2006)
CellFactor Interview - interview (Jul 21 2005)

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