Gamecloud - What other unique gameplay elements will CellFactor have? Julian Castillo - In fact, I have a couple of things I would like to stand out about CellFactor, the first one is the fact that Dante won´t be the only character you can play with during the game. Even when we were inspired by "The Divine Comedy" of Dante Aligheri, we feel free to build our own script and to add our own ideas to match better the gameplay we want, however, as we saw it, Virgilio and Beatriz should be as main characters as Dante, so, there will be a lot of times when you are going to be switching between characters from one level to another. Obviously, each character will have different abilities that make him/her special for specific reasons. We are sure that will be fun and will make the gameplay a lot more interesting. Another cool thing about CellFactor is the close combat mode. We love the parts in "Chronicles of Riddick" when you have to use your fists, and we want to add that to our game, however, in CellFactor, we want the player to be able to attack with all his body, using his head, fists and legs to give some powerfull and cool kicks and punchs. Sometimes, when you get totally out of ammo, you´ll just run directly to your enemies and kick their asses (if they let you) fighting against two or three (and even four) soldiers at the same time. We want to implement a lot of Karate and Hap Ki Do moves to the close combat fights, and that requires the camera to get off the character´s view, so, first person view won´t be the only perspective that CellFactor is going to bring you. The last, but no least cool thing about CellFactor is our script, we are really putting all of our energy in writting a very good/solid storyline that will keep the player surprised and interested about the game. We are firmly resolved to make CellFactor a very good and exciting game to play.