As part of his keynote, Carmack said that he was happy with Rage's gameplay, but that the company could have taken more time on things like the checkpoint save system and the weak ending. But he said it was "inexcusable" to release the game on PC when half the users could not play the game because of driver issues. "There's just no way to argue our way out of it." He said that PC is far better as a platform when it is working right, but PC instability is always an issue when compared to consoles because of driver issues. "It was optimistic naivete. We tried to get the drivers to work the way they were supposed to, but we weren't smart about the fact that most people wouldn't have these drivers if everything had gone right." He promised the company would do better going forward, even saying there was talk of making a Rage 2 to fix all the issues and do it right, but because of the company's limited resources, it was decided that all the efforts would focus on Doom 4. Carmack is keeping mum on the details of DOOM 4, especially since he believes that showing Rage a lot led people to expect the wrong things out of the game. "The messaging on Rage probably wasn't all it should have been on there," said Carmack, acknowledging that the studio was a bit perplexed by some of the comparisons to Borderlands and the like since the game they were making wasn't an RPG. For the future the studio is heading in a direction that enables it to put more than one game out per decade. According to Carmack, this means creating fewer things that shake things up to the point that they disrupt the companies current pipelines. Carmack acknowledges that it's better to make one or two games and iterate rather than create huge leaps in tech. Prioritizing things that can help make games faster is a "priority" said Carmack.