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 Gameguru Mania News - Jun,28 2002 -  
Carmack On More Graphics Cards - gamedev
(hx) 09:56 AM CEST - Jun,28 2002 - Post a comment
id Software lead programmer John Carmack has updated his .plan with a lengthy and technical discussion of graphics cards and related related stuff. Here is a slice from the full .plan:
I need to apologize to Matrox -- their implementation of hardware displacement mapping is NOT quad based. I was thinking about a certain other companies proposed approach. Matrox's implementation actually looks quite good, so even if we don't use it because of the geometry amplification issues, I think it will serve the noble purpose of killing dead any proposal to implement a quad based solution.

I got a 3Dlabs P10 card in last week, and yesterday I put it through its paces. Because my time is fairly over committed, first impressions often determine how much work I devote to a given card. I didn't speak to ATI for months after they gave me a beta 8500 board last year with drivers that rendered the console incorrectly. :-)

I was duly impressed when the P10 just popped right up with full functional support for both the fallback ARB_ extension path (without specular highlights), and the NV10 NVidia register combiners path. I only saw two issues that were at all incorrect in any of our data, and one of them is debatable. They don't support NV_vertex_program_1_1, which I use for the NV20 path, and when I hacked my programs back to 1.0 support for testing, an issue did show up, but still, this is the best showing from a new board from any company other than Nvidia.
last 10 comments:
Lard Assposted - Jun, 28 2002 - 10:47
carmack shut ur friggin RANTING and release the friggin DEMO ! if i wanted a theory lesson i would go 2 Uni !

le dumboposted - Jun, 28 2002 - 22:06
uni wouldnt take you dumbo

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