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 Gameguru Mania News - Jan,30 2003 -  
Carmack On GeForce FX - tech
(hx) 04:51 AM CET - Jan,30 2003 - Post a comment / read (2)
id Software's John Carmack made lengthy .plan file update, this time discussing NVIDIA's GeForce FX (NV30) vs ATI's Radeon among several other technical things related to DOOM 3. Here is a slice:
At the moment, the NV30 is slightly faster on most scenes in Doom than the R300, but I can still find some scenes where the R300 pulls a little bit ahead. The issue is complicated because of the different ways the cards can choose to run the game.

The R300 can run Doom in three different modes: ARB (minimum extensions, no specular highlights, no vertex programs), R200 (full featured, almost always single pass interaction rendering), ARB2 (floating point fragment shaders, minor quality improvements, always single pass).

The NV30 can run DOOM in five different modes: ARB, NV10 (full featured, five rendering passes, no vertex programs), NV20 (full featured, two or three rendering passes), NV30 ( full featured, single pass), and ARB2.

The R200 path has a slight speed advantage over the ARB2 path on the R300, but only by a small margin, so it defaults to using the ARB2 path for the quality improvements. The NV30 runs the ARB2 path MUCH slower than the NV30 path. Half the speed at the moment. This is unfortunate, because when you do an exact, apples-to-apples comparison using exactly the same API, the R300 looks twice as fast, but when you use the vendor-specific paths, the NV30 wins.
last 10 comments:
Tomposted - Jan, 30 2003 - 14:29
Has nothing to do with Carmack's useless skills as a programmer? Nahh...or maybe the fact he was writing this game specifically for ATI? Nahh.. Or maybe perhaps it's just the same old quality thing with John Carmack. Wont you just be pissed to go out and buy one of these RIPOFF cards only to see you dead body half hidden in a wall? Notice out of all the screenshots, not one show a character near a wall that's dead... Wonder whyyyyyyyyyy? Carmack sucks. I'll wait for other games.

Jonathan Nateposted - Jan, 31 2003 - 04:04
1. Carmack is probably one of the best game programmers out there. Every single 3D Engine he have made have broken new standards. 2. ID's first "partner in crime" on the Doom3 project was, Nvidia. ATI came aboard later when they released their first Radeon card and thought it'd be smart to make sure NexGen games (many companies will without a doubt license the Doom3 engne) runs on their card too. 3. Doom3 features ragdoll physics so for a body part clip "through" a material it would require an arm getting stuck in between stairs when tumbling down or something like that. 4. I'm not protecting either card, I don't even play games.

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