GCM: As for pure combat, how would you describe the system that Call of Cthulhu: Dark Corners of the Earth uses (survival/horror, action/adventure, etc.)? Dennis Cheng: Call of Cthulhu is a survival horror game that features first-person combat. Since there is no HUD, the player will have to rely on their own skills to take an enemy down. We also have an arm fatigue system where Jack’s arm will start shaking and wobble if it's held in an aim mode for too long. There is also a lot of strategy in terms of combat because Jack can't just eat some herbs or drink a potion to regain his health once he is damaged in combat. Jack has to physically bandage and/or suture up his wounds to stem the blood loss, or else Jack can die from the loss of too much blood.