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 Gameguru Mania News - Aug,01 2021 -  
Bungie & Ubisoft Sue Destiny 2 Cheatmakers Ring-1 - briefly
(hx) 10:49 PM CEST - Aug,01 2021 - Post a comment / read (7)
Bungie and Ubisoft have filed a lawsuit against five individuals said to be behind Ring-1, the claimed creator and distributor of cheat software targeting Destiny and Rainbox Six Seige. Among other offenses the gaming companies allege copyright infringement and trafficking in circumvention devices, estimating damages in the millions of dollars. Destiny 2Rather than test their skills on a level playing field, some gamers prefer to deploy third-party cheating software to gain a competitive advantage. This is particularly prevalent in multiplayer games where being able to shoot through walls, automatically aim, run at advantageous speeds and retain ammo supplies naturally provides a competitive advantage. While this may be good fun for those who dislike rules and don’t mind hollow victories, these hacks create frustration for other players which diminishes the gaming experience. As a result, video game developers are taking action against cheat makers and those who distribute cheats, with the aim of restoring fair play and enjoyment for their customers. A new lawsuit filed by Ubisoft and Bungie continues this trend by targeting individuals believed to be involved in the development and distribution of cheats for Destiny 2 and Rainbow Six Seige. Filed in a California district court, the lawsuit targets Andrew Thorpe (aka ‘Krypto’), Jonathan Aguedo (aka ‘Overpowered’), Wesam Mohammed (aka ‘Grizzly’), Ahmad Mohammed, plus John Does 1-50. According to the plaintiffs, these people operate, oversee or participate in Ring-1, an operation that develops, distributes and markets a range of cheats for Destiny 2 and Rainbow Six Seige, among others. Ring-1 is said to largely operate from Ring-1.io but is also active on hundreds of forums, websites and social media accounts selling cheats that enable Ubisoft and Bungie customers to automatically aim their weapons, reveal the locations of opponents, and see information that would otherwise be obscured.

Well, it's difficult to understand why people might pay to cheat in these games. If there was some kind of professional contest going on using this software then any cheats like this would be discovered and exposed quickly--wouldn't do the cheaters much good. But what I can't actually understand is why Ubisoft and Bungie didn't just sign on to the cheat sites, buy the cheats themselves for a pittance, and then alter their software so that the cheats no longer function...;) Timely patches here and there would do it. Problem solved. That's got to be far less expensive and far more effective than suing the cheat site.
last 10 comments:
Csimbi(11:21 AM CEST - Aug,02 2021 )
Cheats have been around since the first PC games.
Anyone remembers 'poke xxxxxxxx'-like commands?
That's more than 40 years of PC gaming without having any issues with cheating in single-player games.
Cheats in single player games helps people without skills to finish games they paid for (so they actually do get the enjoyment out of the game).

Cheaters in multiplayer games are becoming an issue because:
- games are becoming competitive rather than cooperative, especially with eSports,
- there's value in working around the limits, for example, you get to unlock more goodies faster (e.g. achis or lootboxes),
- video game devs are unable to develop decent anti-cheat mechanisms; they either lack the skills or they simply don't want to invest in it.

So, there you have it, those are the root causes for online cheating.
Please note all of these root causes are in control of the video game developer!
As long as these issues exist, there will be people willing to pay for online cheats.

quote:
As a result, video game developers are taking action against cheat makers and those who distribute cheats, with the aim of restoring fair play and enjoyment for their customers.

"restoring enjoyment" - according to them. Often times, the game design itself prevents enjoyment and you need a cheat to work around it.
Game makers should build single player cheats into the games that can't be used in multiplayer (and autoban players when these are attempted to be used in multiplayer).

For the record, I am not trying to protect online cheat developers or cheaters.
I am merely trying to point out what ridiculous scheme these video game developers are trying to use.

justaquickcomment(12:30 PM CEST - Aug,02 2021 )
About suing instead of patching cheats out of the game:
Assume i make a cheat, after 3 days you patch it; i just make a new one. This time it takes you a week to patch; good, this one worked better, let's go on this direction. The next time it will take 2 weeks for you to patch it. And so on.
You are just training me to make better cheats and you are forced to find better ways to prevent me doing so, until this escalates in some crap like Denuvo.
This is why you want to stop the people making cheats instead of joining the arms race.

gx-x(02:40 PM CEST - Aug,02 2021 )
justaquickcomment> About suing instead of patching cheats out of the game:
Assume i make a cheat, after 3 days you patch it; i just make a new one. This time it takes you a week to patch; good, this one worked better, let's go on this direction. The next time it will take 2 weeks for you to patch it. And so on.
You are just training me to make better cheats and you are forced to find better ways to prevent me doing so, until this escalates in some crap like Denuvo.
This is why you want to stop the people making cheats instead of joining the arms race.


In the meantime, after the second one got busted - no one will pay you for the third one.

Csimbi(10:44 AM CEST - Aug,03 2021 )
justaquickcomment> About suing instead of patching cheats out of the game:
Assume i make a cheat, after 3 days you patch it; i just make a new one. This time it takes you a week to patch; good, this one worked better, let's go on this direction. The next time it will take 2 weeks for you to patch it. And so on.
You are just training me to make better cheats and you are forced to find better ways to prevent me doing so, until this escalates in some crap like Denuvo.
This is why you want to stop the people making cheats instead of joining the arms race.

If your anti-cheat design sucks, then yeah, it will be hacked to smithereens in the next release.
Problem is, the schtoopid studios don't build anti-cheat.
They want to take shortcuts to prevent cheats or catch cheaters and ban them.
It's a vast difference from building anti-cheat!
It's like on a Formula 1 race the competitor stolen your design, improved it and now you want to cap the competition's car specs instead of making your own car better.
Just think!

justaquickcomment(08:52 PM CEST - Aug,03 2021 )
Csimbi>
If your anti-cheat design sucks, then yeah, it will be hacked to smithereens in the next release.
Problem is, the schtoopid studios don't build anti-cheat.
They want to take shortcuts to prevent cheats or catch cheaters and ban them.
It's a vast difference from building anti-cheat!
It's like on a Formula 1 race the competitor stolen your design, improved it and now you want to cap the competition's car specs instead of making your own car better.
Just think!


So ubisoft and bungie aren't using anticheat? Am I the one who needs to think?

Csimbi(02:59 PM CEST - Aug,06 2021 )
justaquickcomment>
So ubisoft and bungie aren't using anticheat? Am I the one who needs to think?

Your definition of anti-cheat is very different from mine.
As I said, catching and banning cheaters is not anti-cheat.
Limiting access to data and self-correcting invalid data are anti-cheat.
So, yes, you are the one that needs to think.

gx-x(03:02 PM CEST - Aug,06 2021 )
No one needs to think. Everything is fine.
Keep shopping.

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