HomeLAN - What can you tell us about the features for the new 3D engine for the sequel? George Osipov - The new graphics engine for Blitzkrieg II will offer full 3D environments and latest visual effects. Every model will be given high detail textures and a greater number of animations. Soldiers will present separate volumetric models with accurate movement, attack, idle and death sequences that will make infantry look very realistic. Weather effects and dynamic lighting will allow for vivid and involving dawn and nightfall battles, cool explosions, fire, sea tides, and dust clouds. Destructible nature of game environments will help players turn any picturesque landscape into a bloody mess of shell craters, debris and fallen trees with one point-click of, say, long-range artillery. Apart from the graphics engine, the dev-team gives much thought to the AI. Computer opponents learn to use smart and active tactics. Friendly units get self-reliant and cautious even without the player's control. Players will not need to shepherd every single unit, taking their time with combat situation and strategies. Still further, the game's interface will be revised and re-designed, new hotkeys and control buttons will be added to flatten learning curve and make the game play smoother and more comfortable both for newbies and hardcore gamers.