LHtimes: What do you think is the best feature of black and white 2? Ron Millar: There's a top five of things in Black and White 2 that are amazing in my opinion! First of all visually it just blows your mind! It looks gorgeous! I play the game every Saturday morning or during the day and sometimes I just sit and stop and just think to myself "fuck this just looks soooo good!" The second thing is the villager simulation which has advanced a lot compared to the original Black and White, no they're not necessarily getting married and things like that, which is one of the things that came up on our forums, but the thing is they do have lives, people will, if you place a building down next to a farm or field, go and work on those fields. People will get up in the morning, they'll go to work then they get off work and they'll go and do spare time stuff, they go to church if they're good or they go to the pub if they're bad. They also go to sleep at night and of course they breed and then there are a couple of secrets and surprises in there which I won't give away! In their spare time they'll also go shopping: they'll buy things and bring them back and put them up around their house. I can tell you it's an intimate experience to build up your city and really feel you've done something! Especially if you make a little slum and you make a very rich area and you can really tell the difference. The third feature that's important is the creature. The technology behind it is just incredible with the hair, growing and the alignment changes and his ability to use armies or help out the towns. I believe the pet feeling is really important with this creature; you throw a stick across the land and he goes and fetches it to bring it back to you, that kind of thing. On number four are the spells which have an unbelievable depth to it now thanks to the special technology and mechanics that we thought of and that, together with the unmentionable epic miracles that are just visual treats, will give players lots of different strategies to experiment with. Finally and maybe this should be my number one, is the morphing gameplay. The game now actually really changes depending on how you play the game! Isn't that cool? So if for example you are a warlike player the game will be more like that: the world will be full of armies and wars and actually you can win the land by kicking people's ass, by using force. If you're good on the other hand it's a whole other method of gameplay, one I never realized before and that is that people will get impressed, put their swords down and will come to your city and be part of it all. Being able to pacify people by giving them food or healing them if they're sick is just really cool and it makes a complete different game.