The only thing I felt was a bit neglected in the interviews was that Black&White 2 is a mixture of both a God Simulation Game AND a Real Time Strategy Game. The morphable gameplay which allows you to be either an evil or benevolent deity is working really well and makes it possible to shape the game to your preference. If you feel like spending hours with building up your city, worrying about the happiness of your people and how impressed they are, you have every opportunity to do this. Many times I've been building up a base in other games with buildings that are square boxes which you put down. It doesn't make the slightest difference how, where and when you build them. I detest it. That's so nineties. Or even eighties! This is the twenty first century people; we don't want to stick to those old, boring and mostly aggravating game mechanics. We want new stuff; we want to create a unique city which is up to us how it is designed. After all, you are God in Black&White 2. Currently there are around sixty different buildings in the game - add to this the changing alignment of most of these architectural structures and the complexity of the models. Plus you can see how impressive your city is, how productive your industry is, how happy or wealthy your people are, the fertility of the land and all the many other elements the core design group of Black&White 2 have thought of. So it's fair to say that the city building aspect is a gem to behold. The clear winning conditions in this should also be obvious: build up a city that's so impressive and everyone in the world will only believe in you as a Godly Entity! I'd say forget about other city building games; they're boring, they're old, they're nothing new. Yeah, it's a bold claim I'm making. Sure, I enjoyed those games ten years ago but today we're still doing the same stuff over and over again, in a different setting with a different name. But in the end it all comes down to one thing: it's mediocre and it's irrelevant in 2005.