FiringSquad: What can you tell us about the main gameplay improvements and additions to Battle of the Gods? Philip Robinson: We wanted a better enemy! The approach we took was two-fold; firstly an enemy god, a real threat to the player's existence and their grip over Eden. Secondly, a brand new AI system to compliment the scripting of the RTS side of the game; this AI generates information to pass to the scripting system. This information is based on quite a bit of analysis, including natural choke points on the map, so the enemy units can understand where it's best to defend. It also works out how many enemy units there are and their locations, walls and Creatures. It certainly makes for a more challenging opponent! FiringSquad: What can you tell us about the brand new creatures in the expansion? Philip Robinson: There are two new Creatures; the first is a playable Creature, the Turtle. He's fantastic, he really is; he's cute, funny, and definitely loveable. The other Creature is a nightmare that you want to run away from; it's actually the resurrected Aztec ape, no longer with the living, in fact he has started to rot, and he's not too happy about that! In fact he's not too happy about anything at all, especially the fact that you defeated his tribe in B&W2!