BioWare on the EA buyout - interview
(hx) 05:36 PM CEST - Oct,12 2007
- Post a comment GameSpot
has a Q&A on EA's acquisition of BioWare/Pandemic talking with Ray Muzyka
and Greg "Zeshcuk" Zeschuk, the pair of Doctors who founded BioWare:
GS: You said you still think of yourself as being independent, even though
you're now owned by EA. So what exactly, besides the fact you're obviously
wealthier, has changed under the deal? Will day-to-day operations at BioWare
change at all?
RM: Well, we can achieve more. We've got more opportunities, more resources for
the great development and marketing teams here to take advantage of. We're also
a lot more direct to the consumer now, since we're part of the publisher. It's
going to allow us to fulfill our mission statement of making the best
story-driven games in the world, even better than before. Nothing's going to
change about that, since we're really passionate about that, and that's in line
with what we've heard from John in the values and mission he's expressed.
GS: People are now wondering what is happening with some of your properties,
specifically Mass Effect, which is due out next month. That's a wholly owned
BioWare property, correct?
GZ: Yes, it is, and it's almost done. Ray and I have both played it! There's
other stuff too, there's Dragon Age, there's the Sonic RPG we're making with
Sega, there's what we're doing down in Austin, and some other secret stuff as
well.
GS: Now one of the main reasons EA gave for acquiring BioWare/Pandemic was
the upcoming massively multiplayer online role-playing game you're developing in
Austin. After listening to John's comments in the conference call, one walks
away with the impression that said MMORPG is a wholly owned IP of BioWare--and
therefore EA. Is that correct?
RM: We haven't revealed any details about the game. It's super secret right now.
It's got all the characters and story arc that BioWare is known for, and I wish
I could say more. It's the best of breed of MMO, with the magic BioWare's
associated with, and our goal is to make sure people can't stop playing it.
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