Big Huge Games Supports AGEIA PhysX Chip - briefly
(hx) 06:52 PM CEST - May,11 2005
- Post a comment AGEIA
today announced that
Big Huge Games is targeting
the AGEIA PhysX chip for hardware acceleration of their upcoming real-time
strategy game Rise of
Nations: Rise of Legends.
"AGEIA's PhysX chip enables massively destructible environments, more realistic unit animations, and spectacular environmental effects," said Tim Train, vice president of development for Big Huge Games. "We've been working closely with AGEIA to harness the power of real-time physics for "Rise of Nations: Rise of Legends," and both of our teams are very excited about the results."
"Big Huge Games has done a fantastic job in implementing both software- and hardware-based physics for "Rise of Nations: Rise of Legends," said Andy Keane, the newly appointed vice president of marketing for AGEIA. "With AGEIA's PhysX chip on the horizon, players will soon be able to see for themselves the awesome power of hardware-accelerated physics-based gaming."
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