Bethesda Talks Fallout 3's Advancements - interview
(hx) 09:45 PM CEST - May,01 2008
- Post a comment Gamasutra
currently has posted an in-depth interview with Bethesda marketing VP Pete
Hines as he talks about
Fallout 3 and just how the team plans to meet sky-high expectations for the
game. Here's a taster:
How do you deal with the hardcore fanbase - that is, in development, how
do you balance the need to be true to the series to the point where you are
satisfying those people, but not to the exclusion of those who don't live and
breathe Fallout?
PH: I think, ultimately, it comes from us having been in this space for a
while, and kind of - you know, I mean, we hear this a lot with The Elder
Scrolls. You know, with the folks that were around in 1994, when Arena came out,
versus the folks that showed up in 2005 because they were interested in
Oblivion. And it gets back to listening to what people have to say, and
understanding not only what it is they want, but also sort of the root of what
their concerns are.
I think that we do have a pretty good understanding what all of the different
sections of our fan base are interested in, but it comes back to the thing of,
you know, gotta make the game that we think is the best. Certainly, try and take
those things into consideration, but there are people in the office who spend
14, 16, 18 hours a day making this game, and sometimes, if you're going to break
a tie, you go with our instincts.
The people who know everything about it are the folks who know - you know, you
can't make a game with a committee of three thousand, or three hundred thousand.
Just, nothing would ever get done. Somebody has got to break the tie and say,
"This is what's best for the game."
I think we've tried to make that our approach, and we've tried to do the best
that we can to listen to all the segments of our fan base, and give them what
they want, and I hope that all of them will give the game a shot, and it will be
something that they'll enjoy.
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