Bethesda's Pete Hines Interview - interview
(hx) 06:59 PM CET - Feb,08 2007
- Post a comment The chaps over at
ShackNews have conducted an interview with Bethesda's Pete Hines talking
about about a variety of topics related to the company's games and the industry.
Hines speaks on the company's attitudes towards the Fallout license and Fallout
3 (and that we can expect to start seeing the game in the near future), the
company's attitudes towards design and multiplatform development, some of
Bethesda's history, and more. Here's a taster:
Shack: You guys have your own trademark series so you're used to dealing
with fan expectation, but is it different or intimidating working on a franchise
like Fallout that already has such a built in reputation?
Pete Hines: Oh, yeah. Absolutely. For a couple of reasons. Number one is
that we're treating it as if we made the first two, with the same care and
attention we give to The Elder Scrolls, but the truth of the matter is that we
haven't. As a result there's probably a lot more divergent opinion about what it
should be, what we should do, are we the right guys to do it, and so on.
Shack: Is there any of that internally?
Pete Hines: Internally, not really. Internally, we're a bunch of
Fallout geeks. There is nobody [here] who hasn't played that game and enjoyed
it. I have that game on my laptop, I take it with me and play it. But it's
definitely different, because it's not really considered ours, the franchise. We
didn't start it. There is a little bit of that sentiment out there that we have
to prove that we're worthy to be the guys to make Fallout 3. I don't think
there's anything wrong with that, because we have very high expectations for
ourselves. The standard that we hold ourselves to, the kind of games we expect
to make in terms of quality, we have a very high level of expectation. There's
really nothing like the people from the outside expecting more than we expect
ourselves.
It's a lot like when we were doing Morrowind. Everybody said, "Well, the last
game you did was Daggerfall, and it was really buggy, and everything you're
telling me about Morrowind sounds good but you need to prove it." It kind of has
that same feel, that people are saying, "Yeah, I liked Oblivion, and you guys
are good at roleplaying, but you have to prove that you aren't going to screw up
this beloved franchise." We think we can do it. We are the right guys to be
doing this franchise, we do take it seriously, and we do want to make it a
powerful force in roleplaying in terms of what these games can do and be. We
hope that when we show people what we're up to, they'll agree. Some folks will,
and some folks will say it's not what they wanted. At the end of the day, we
respect that, but we have to do what we think is right. Again, you can't make
the game that everybody wants because you'll get ten different answers about
what that game is.
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