BUG FIXES: - Fixed a server crash in Rescue - Increased the character limit in the MapList to support up to 150 maps in a rotation - You can now set the time limit to 0 and it disables the time limit instead of instantly ending the round in Blood Money - Various fixes for server crashes with rental servers (multiple issues addressed) - Fix for the timer in Conquest freezing when the user set the time limit higher than 800 – Fix for MP squad join issue where after the squad leader gets disconnected, a new leader cannot kick members or disband – Fix for the patch awarded in released game for reaching Rank 10 in the Beta – Fix for Derailed Levolution where players were teleported to origin of Point B and killed in some circumstances – Fix for crash if the UI is disabled in the .cfg file – Fix for Bloodmoney exploit in HH where players could access the money pile through the floor/roof – Fix on XB1 for players using invite/join on friend after Quickmatching – Fix for the Uzi’s weapon license cost, setting it to the correct value of $50,000 – Fix for X360 players being unable to invite friends while playing Rescue – Fix for a rare crash in the Customize screen – All platforms, miscellaneous low frequency crash fixes GAMEPLAY CHANGES: – Conquest tickets increased (CQL 999, CQS 600) – Greatly decreased nearby bullet impact flinch; your aimpoint will not shift from rounds striking the environment near you – Fixed some issues with FLIR/IRNV – RPG reduced to 1 ammo from back of cars, with smaller explosion radius overall thus requiring more skill to use effectively – TDM friendzones have been adjusted for better spawning – Rescue / Crosshair exploit where players could skip the round start time by hitting START or ESC has been fixed – Couch health reduced and repair rate decreased to a miniscule amount, making the Couch the one-off it was intended – Player should no longer Quickmatch into servers with unsupported numbers of players – K10: Reduce max damage to 33 and min damage to 8 – Saiga and PTR: reduce recoil to bring more in line with Cop faction DMRs – HCAR and HK51: reduce recoil to bring more in line with SCAR-H and SA-58 – .410 Jury: Increase damage per pellet to become more effective – FMG-9: increase damage per round to 25 and push out falloff start range to make these weapons more effective – Battlerifle min damage increased to 25 across the board – AKM min damage reduced to 24